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Respawn - Gathering of Game Developers 2015
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Monday
, August 3
9:00am CEST
Registration
Respawn Stage 1
10:00am CEST
User Acquisition Basics for Developers
Respawn Stage 4
Thomas Kochan
Warlocks vs Shadows - a Kickstarter challenge
Respawn Stage 2
Daniel Miszkiel
Why #INeedDiverseGames – brainstorming about diversity in the games industry
Respawn Stage 3
Sabine Hahn
Artificial Way Systems in 3D Isometric Games like Drakensang – Online
Respawn Stage 5 - Classroom
Florian Busse
11:00am CEST
Give me all the monies!: How to ensure you are investable
Respawn Stage 1
Jason Della Rocca
Portugal: Unlocked
Respawn Stage 2
Ricardo Flores
There is no ring to rule them all
Respawn Stage 3
Linda Kerkhoff • Kai Wegner
Indie Dev Survival Guide
Respawn Stage 4
Raul Portales
12:00pm CEST
Building a solid foundation for a game startup
Respawn Stage 3
Vlad Micu
Everyone can make games
Respawn Stage 2
Mark Val
Mechanics VS Narrative
Respawn Stage 1
Gunnar Lott • Riad Djemili • Reynald Francois • Martin Ganteföhr • Andreas Suika
Cheap MoCap, Object Scanning and game interaction using the Kinect
Respawn Stage 5 - Classroom
Kristina Rothe
1:00pm CEST
Welcome Words to Respawn 2015
Respawn Stage 2
Tobias Kopka • Stephan Reichert
Lunch
Respawn Stage 1
2:00pm CEST
In defense of a suit - Indies and Incubators
Respawn Stage 5 - Classroom
Johan Toresson
The Masterplan - building a 70s heisting simulator with the community
Respawn Stage 1
Jiri Kupiainen
Narratification or: How classical storytelling damages your game
Respawn Stage 2
Wolfgang Walk
A decade of game development – how technology evolved within our ever-changing environment
Respawn Stage 3
Andreas Katzig
Advanced level of development in the cloud, with post mortems of launching games for Linkin Park and Paris Hilton.
Respawn Stage 4
Michalina Kiera • Jendrik Pösche
3:00pm CEST
Early Stage Community Development for Competitive Mobile & Indie Games
Respawn Stage 1
David Hiltscher
Games Production - A tale of common sense and best practices
Respawn Stage 3
Dan Olthen
Impact of VR on game development
Respawn Stage 2
Lukasz Hacura
Designing games, play or motivation?
Respawn Stage 5 - Classroom
Ellis bartholomeus
Why Game Developers should never write Game Code
Respawn Stage 4
Jendrik Johannes
4:00pm CEST
Starting and building your business in the games industry
Respawn Stage 4
Lutz Anderie
What We’ve Learned: Square Enix Collective’s Story So Far
Respawn Stage 1
Phil Elliott
Dynamic Composition and Storytelling in Video Games
Respawn Stage 2
Chris Solarski
“Growing balls” - transforming an indie studio from Premium to F2P in three games
Respawn Stage 3
Johannes Zirm
Work vs. Live or Work-Life-Balance for Game Developers?
Respawn Stage 5 - Classroom
Enrico Rappsilber
5:00pm CEST
Analog, Digital, Hybrid. What's coming next?
Respawn Stage 1
Michael Bierhahn • Andre Bürger • Dorothea Martin • Alexander Schumacher • Ralf Siedek • Markus Wiemker
Indie Arena Panel: Crowdfunding - latest experiences
Respawn Stage 3
Andre Bernhardt • Phil Elliott • Marco Rosenberg • Michael Schade • Jan Wagner
Bringing a Comic book to Life: "The Interactive Adventures of Dog Mendonça and Pizzaboy"
Respawn Stage 2
Lucas Gondolo • María Martina Santoro • Santiago R. Villa
How much fun&money is there in rapid Html5 game development?
Respawn Stage 4
Robert Podgorski
Party Warm-Up Cocktail by InnoGames
TBA
6:00pm CEST
VIP and Speaker Reception
xt: Respawn - Upstairs
Tobias Kopka • Stephan Reichert
8:00pm CEST
GDC Europe and Respawn Party sponsored by GREE
xt: Bootshaus
Timezone
Respawn - Gathering of Game Developers 2015
Europe/Berlin
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Respawn - Gathering of Game Developers 2015
Aug 3
-
4, 2015
Monday
, August 3
Tuesday
, August 4
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Dock One, Cologne, Germany
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Respawn Stage 1
Respawn Stage 2
Respawn Stage 3
Respawn Stage 4
Respawn Stage 5 - Classroom
TBA
xt: Bootshaus
xt: Respawn - Upstairs
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