Author & Artist Game Designer
Chris Solarski is an artist game designer and author of Drawing Basics and Video Game Art: Classic to Cutting Edge Art Techniques for Winning Video Game Design, which has been translated into Japanese and Korean.He is interested in the intersections between video games and classical art, animation, and film, to explore how player interaction has changed the way in which we interpret and engage with art. His particular focus is on adapting techniques that help artists convey complex narratives and emotions in video games.Chris has given talks at various international events and institutions including the Smithsonian Museum's The Art of Video Games exhibition, GDC Europe, SXSW, UCLA Game Lab, USC Interactive Media Division, NYU Game Center, and FMX Stuttgart.He received a BA in computer animation and began working as a 3D character and environment artist for Sony Computer Entertainment in London. Eventually, Chris enrolled in art classes at the Warsaw Academy of Fine Arts, where his interest in applying classical art techniques to video games began. He currently develops his own video games under Solarski Studio, with the aim of exploring new forms of player interaction and creating more expressive and varied emotional experiences in games.