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Tuesday, August 4 • 3:00pm - 3:45pm
Smart Tutorials: Teaching by design

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Smart Tutorials: Teaching by design

Creating a good game tutorial is essential to bringing people into a game but it is also one of the most difficult things to do. Making the tutorial for mushroom 11 was a challenging task. With its new mechanics and controls, the game had to teach players the basics, such as moving, shaping and splitting, before ramping the difficulty up. The developers chose to avoid text and hand-holding almost entirely, in favor of using puzzles to teach first time players. Julia will go over these puzzles, demonstrate their design and evolution, and discuss the lessons they learned (and relearned) as designers.



Speaker
avatar for Untame

Untame

Game Developer, Untame
We are a small indie household studio based out of Brooklyn NY and we have been working on award-winning Mushroom 11 for several years. Mushroom 11 is a game where you control a green fungus like mushroom by destroying it. For each part destroyed, it grows back so it always has the same mass. You can then split, trim and prune yourself to solve puzzles and explore a post-human world.


Tuesday August 4, 2015 3:00pm - 3:45pm
Respawn Stage 2

Attendees (39)