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Tuesday, August 4 • 2:00pm - 3:45pm
Express yourself! A practical guide to get facial animations into your game.

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This session is all about facial animation. Believablility and emotional impact in games heavily relies on the facial expression of the game characters. But isn't this a very expensive and super time-consuming feature? No! It doesn't have to be. This talk will cover a couple of techniques, workflows and software/hardware solutions that are afordable and easy to set up. The workshop starts with an overview on facial animation techniques in general. The main part will cover a complete workflow from the creation of a virtual face, animating it with faceshift and face plus and finally bringing it into a game engine like Unreal Engine 4.



Speaker
avatar for Fabian Quosdorf

Fabian Quosdorf

Project Manager & UI/UX Developer, Wonderlamp Industries
Fabian Quosdorf, Product Manager, Wonderlamp Industries Born an raised in Berlin - the "silicon valley" of Europe. While graduating in computer science and international media, he worked as a games tester for the German Age Rating Board. Playtesting more than 1400 Games gave him an in depth look into gamedesign and especially UI/UX design. Fabian has more than 10 years of experience in the games and software industry. After graduating he worked... Read More →


Tuesday August 4, 2015 2:00pm - 3:45pm
Respawn Stage 5 - Classroom

Attendees (12)