This session is all about facial animation. Believablility and emotional impact in games heavily relies on the facial expression of the game characters. But isn't this a very expensive and super time-consuming feature? No! It doesn't have to be. This talk will cover a couple of techniques, workflows and software/hardware solutions that are afordable and easy to set up. The workshop starts with an overview on facial animation techniques in general. The main part will cover a complete workflow from the creation of a virtual face, animating it with faceshift and face plus and finally bringing it into a game engine like Unreal Engine 4.