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Tuesday, August 4 • 5:00pm - 5:45pm
UX in Game Audio – How to add meaning to your Game Soundscape

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Game Audio is a very mighty tool in Game Development when you know how to use it. While good audio asset creation is still valuable for player experience, nowadays, the main focus of audio teams shifted towards interactive asset implementation (music, SFX and voiceovers) via an audio engine. This procedure however, has a lot of pitfalls and lures audio teams into losing themselves in an overloaded soundscape with a variety of unnecessary sounds that do not add value for the player anymore. Therefore, in order to maintain a good overview and to avoid this risk of sound clutter, game audio professionals should pursue structured and coherent concepts throughout the audio production. The main goal here, should be to maintain a logical user experience that guides the player through the game. Currently, recent usability studies mostly serve game designers and graphics artists to improve the overall user experience of a video game, but these findings can just as well benefit to the game’s soundscape, which will be demonstrated by the example of the Assassins Creed Identity soundscape.

Speaker
avatar for Stefan Randelshofer

Stefan Randelshofer

Audio Director, Blue Byte GmbH
Stefan has worked in the field of Audio and SoundDesign for TV and Movies since the end of the 90‘s. Then he decided to acquire more profound knowledge about the creative and technical part of Audio and started to study MultiMediaArts at the University of applied Sscience in Salzburg. He holds a Magister degree in Audio and Gamedesign and a Master degree in Management. In the mid 00’s he started to work on games as Sound Designer and Audio... Read More →


Tuesday August 4, 2015 5:00pm - 5:45pm
Respawn Stage 3

Attendees (18)