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Monday, August 3 • 2:00pm - 2:45pm
Narratification or: How classical storytelling damages your game

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The talk will make the case for narratification rather than classical storytelling as the right way to create immersive and emotionally involving stories in games. Classical storytelling, produced top-down based on a game’s setting, more often than not creates a ludo-narrative dissonance, a disconnect between the told story and what the player experiences while playing the game.

The answer to this problem is a bottom-up approach, where a story is developed right from the gameplay. This approach is called narratification, a process of creating and implementing narrative elements that will render game narratives more intentional, reflective of the game as an art form, the gameplay patterns used in the actual game – and the way an individual is playing the game.

The talk will give examples of both approaches to show the different results.

Speaker
avatar for Wolfgang Walk

Wolfgang Walk

Co-founder, Grumpy Old Men
Wolfgang Walk, Co-founder at „Grumpy Old Men“ | Making games since 1991 I make a living out of them since I joined Blue Byte in 1995 as an internal producer and author. 2001-2005 saw me as an internal producer at Massive Development. I have been a freelancing producer, author, director and designer ever since for clients all over Europe. | | In 2006 I also started teaching in these fields at a number of universities all over Germany... Read More →


Monday August 3, 2015 2:00pm - 2:45pm
Respawn Stage 2

Attendees (49)