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Tuesday, August 4 • 12:00pm - 12:45pm
Firebase, the scalable database in the cloud

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Firebase, the scalable database in the cloud allows you to simply add real-time communications features to your app. This could be a simple chat or actual player-to-player real time communications. This session gives an intro into Firebase, and a hands-on explanation on how to use Firebase in an HTML5 game. Firebase can also be easily integrated in Android/iOS and other games too though.

Speaker
avatar for Jens Kühlers

Jens Kühlers

Cloud Platform Solutions Engineer, Google
Jens is a solutions engineer for Google's Cloud Platform, helping customers and prospects finding the products and systems which fulfill their needs and allow them scale efficiently. Jens has 7 years of experience working in Google. He started as a Network Engineer working on Google's global production infrastructure and spent 2 years on Infrastructure projects in Emerging Markets at Google Ghana. Before working for Google, Jens worked in... Read More →


Tuesday August 4, 2015 12:00pm - 12:45pm
Respawn Stage 5 - Classroom

Attendees (8)