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Monday, August 3 • 4:00pm - 4:45pm
What We’ve Learned: Square Enix Collective’s Story So Far

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Since launching in 2014 we’ve helped almost 50 teams build an audience and get feedback for their game ideas; and supported teams through Kickstarter helping them to raise over $600,000 in the process. We’ve learned a lot, and we’d like to share some of that stuff with you – how we’ve tweaked our approach to campaigns to get the best results, suggestions for pitch optimisation, how to approach media, how to set targets, and more. If you’re thinking about pitching to the crowd, or even to publishers, this might help.

Speaker
avatar for Phil Elliott

Phil Elliott

Project Lead, Square Enix
Phil Elliott, Square Enix Phil created the concept for Square Enix Collective in 2013 and launched the platform fully in April 2014. Over the past 18 months the initiative has helped numerous indie dev teams to seek feedback from the gaming community on their projects, with some of those going on to run successful crowdfunding campaigns (raising over $600,000 in total so far). Collective is also now open to direct investments into projects, while... Read More →


Monday August 3, 2015 4:00pm - 4:45pm
Respawn Stage 1

Attendees (25)