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Tuesday, August 4 • 10:00am - 10:45am
2Dark, how do we get our neo-pixel unique look?

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For our first game at Gloomywood, we decided to make a game with a unique “retro” look, a mix of old-school pixel art and new display techniques. In 2Dark (www.2dark.cc), the backgrounds are made of 2.5D tiles but with normal maps and “dark” bumps… And we use 3D voxels characters raytraced in real-time so they can take the lights and use an infinity of animations! It’s how we used technology in our creative process…

avatar for Thierry Platon

Thierry Platon

Founder, Gloomywood
Thierry started his career as early as 1983, whilst working for Atari on 400 and 800 models. In 1988, he programmed his first successful video game, Ranx (Ubi Soft). Then, in 1990, he joined Infogrames as head project manager (Passengers on the Wind, Tintin, etc.). After this he started... Read More →

Tuesday August 4, 2015 10:00am - 10:45am CEST
Respawn Stage 1

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