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Tuesday, August 4 • 11:00am - 11:45am
How do you pick your game projects as an indie dev... in co-op with Indie Arena

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In cooperation with the awesome #indiearena we spend some time to handpick the finest indie developers to share insights with you about finding the right project for your studio. Do they really use magic 8 balls to make their decision for their next games and rely on Heureka! moments under the shower? Or do they handcraft huge excel-charts to nail down the audience while buying expensive reports and gathering sales data from different sources and experts worldwide? In this panel the most awesome Vlad Micu as the host will pull the rabbit out of the cylinder together will all nice panelists listed here.

Moderator
avatar for Vlad Micu

Vlad Micu

Business Development Manager, Data Realms
Vlad is a business development professional in the game industry with a strong reputation for creating long-term relationships and generating new sources of revenue that lead to significant returns. Experienced evangelist with a strong network who is equally able to take the lead as well as be part of a team. Established track record of being able to easily adapt to new challenges, people and environments in order to deliver success. With his own... Read More →

Speaker
avatar for Joost van Dongen

Joost van Dongen

Lead programmer / co-founder, Ronimo Games
Joost van Dongen is co-founder and lead programmer at Ronimo Games, the Dutch studio behind the award winning 2D RTS Swords & Soldiers and the platforming MOBA Awesomenauts. Awesomenauts has so far sold 2 million copies and is expanded monthly with new content. Three years after release Awesomenauts still has a thriving community and shows no signs of slowing down. Ronimo recently released their new game Swords & Soldiers II on Wii... Read More →
avatar for Andreas Heldt

Andreas Heldt

Managing Director, Z-Software
Managing director Andreas Heldt and his partners founded Z-Software GmbH in the year 2008. Z-Software GmbH develops games and helps other developers to port or finish their projects. Some in-house projects produced in the last years are “Autobahn Police Simulator” (PC/iOS) and “History in Letters – The Eternal Alchemist” (PC). The studio is also responsible for several ports for WiiU, Android and other platforms... Read More →
avatar for Martin Nerurkar

Martin Nerurkar

Creative Director, Sharkbomb Studios
Martin somehow managed to combine his passion for video games with his architecture degree. Currently he lives a double live as a freelance game and interaction designer by day and independent game developer by night. He's also co-founder of the German Indie Developer community Indie Arena and the Game Culture Club discussion group.
avatar for Johannes Zirm

Johannes Zirm

Product Manager, Paladin Studios
  | Johannes Zirm’s youth was spent on building treehouses or playing games, depending on the weather. He has a Master of Art and Design degree from Bauhaus-University Weimar and a Master of Arts (Literature) degree from the Tongji University Shanghai. Over the last six years, he worked in Germany and Shanghai on both serious and entertainment games. | In 2013, Zirm has found his home at Paladin Studios - an independent game studio based... Read More →


Tuesday August 4, 2015 11:00am - 11:45am
Respawn Stage 3

Attendees (25)