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Tuesday, August 4 • 4:00pm - 4:45pm
Keep your game alive: the business and development behind still expanding Awesomenauts years after release

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Games-as-a-service is all the hype, but how to actually do this as an indie studio? Lots of small patches, or a few big ones? Free updates or paid expansions? How to balance long-term and short-term development? How to market a patch? In this talk Joost will explain both the business strategy and the development approach that Ronimo uses to keep Awesomenauts growing. Through regular big patches, community events and DLC Ronimo has managed to keep the Awesomenauts community stable for three years and provide the studio with a steady monthly income

avatar for Joost van Dongen

Joost van Dongen

Lead programmer / co-founder, Ronimo Games
Joost van Dongen is co-founder and lead programmer at Ronimo Games, the Dutch studio behind the award winning 2D RTS Swords & Soldiers and the platforming MOBA Awesomenauts. Awesomenauts has so far sold 2 million copies and is expanded monthly with new content. Three years after release... Read More →

Tuesday August 4, 2015 4:00pm - 4:45pm CEST
Respawn Stage 1

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