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Tuesday, August 4 • 11:00am - 11:45am
First Strike & Cloud Chasers - Walking the Edge of Seriousness and Fun - in co-op with ludicious.ch

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Todays news are almost always depressing. Still, there has been an uprising of games that center around experiencing settings beyond your typical fantasy hero story. Blindflug Studio wants to take that notion one step further: How about we design games that take current, meaningful, even political topics to sculpt their core game mechanics out of it?

This talk is partly post-mortem of First Strike, the surprise nuclear-war strategy hit, which sucessfully blasted in the iTunes and Google Play charts all around the world. It shows where its inspiration came from and the wonderfully curious reactions it spawned from game critics, users and the, sometimes baffled, mass media. 

 

And it is also presenting Cloud Chasers, the anticipated second title of Blindflug, which is striving to give every player their own unique immigration story by putting them in the shoes of a young family crossing the deserts to the world above.... and probably dying along the way.


Speaker
avatar for Jeremy Spillmann

Jeremy Spillmann

Game Designer and the Co-founder, Blindflug Studios
A Game Designer and the Co-founder of Blindflug Studios, an independent Game Development Company from Zürich Switzerland. Blindflug is best known for its nuclear debut “First Strike” which, despite being their first title, made it to the charts worldwide on iOS and Android. Jeremy is originally a trained chemical lab assistant, but, for lack of better financial planning, studied Game Design on Bachelor and Master level. After being an... Read More →


Tuesday August 4, 2015 11:00am - 11:45am
Respawn Stage 4

Attendees (14)