Todays news are almost always depressing. Still, there has been an uprising of games that center around experiencing settings beyond your typical fantasy hero story. Blindflug Studio wants to take that notion one step further: How about we design games that take current, meaningful, even political topics to sculpt their core game mechanics out of it?
This talk is partly post-mortem of First Strike, the surprise nuclear-war strategy hit, which sucessfully blasted in the iTunes and Google Play charts all around the world. It shows where its inspiration came from and the wonderfully curious reactions it spawned from game critics, users and the, sometimes baffled, mass media.
And it is also presenting Cloud Chasers, the anticipated second title of Blindflug, which is striving to give every player their own unique immigration story by putting them in the shoes of a young family crossing the deserts to the world above.... and probably dying along the way.