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Monday, August 3 • 12:00pm - 12:45pm
Mechanics VS Narrative

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There are two basic ways of launching into development of a game -- with a narrative or metaphor as a starting point or with a gameplay mechanic. Whichever you choose it greatly influences your development process. In a structured discussion we explore the following questions:
How is the process sliced? Which phases can be identified?
What comes first? Well, does anything come first?
How do you plan for emergent gameplay vs arced stories?
What are the main problems and chances of both approaches?
Does one or the other suit itself better for certain types of games?

avatar for Gunnar Lott

Gunnar Lott

Managing Director, Visibility Communciations
Gunnar Lott was a well-known games journalist from 1998 to 2007. He started as a trainee and went on to become Editor-in-Chief of GameStar, then the world's biggest PC-Gaming magazine. He founded and led two other mags, GamePro Germany and Making Games (a publication for game developers). In 2007, he made the move from print to online, taking on a business role, leading GameStar.de to become Germany's biggest editorial gaming portal. In 2011... Read More →

avatar for Riad Djemili

Riad Djemili

Co-Founder, Code & Design, Maschinen-Mensch
Riad Djemili is the co-founder of Berlin indie game company Maschinen-Mensch. Their debut title The Curious Expedition, a fantastical expedition simulation game set in the 19th century, was released in 2015 on Steam Early Access and nominated for the DCP, the most prestigious German game award. Riad started working in the games industry in 2005. After getting his master degree in computer science from Freie Universität Berlin, he got in the... Read More →
avatar for Reynald Francois

Reynald Francois

Creative Director, Ubisoft Blue Byte
Since Reynald joined the industry in the 00’s, he’s done a bit of everything. He worked on MMOs, console titles, mobile games, wrote for a TV animation series and comic books, did some anchoring on TV, was editor of his own games magazine or worked on physical game things like board games and trading card games. He got to work on all kinds of design stuff, some art, code a bit and also directed actors for MoCap or Voice recording... Read More →
avatar for Martin Ganteföhr

Martin Ganteföhr

Interactive Writer | Designer | Director
Martin Ganteföhr studied literature and linguistics, but turned towards storytelling in games in 1996. For nearly two decades, he has been working as writer, designer and director in the interactive industry. In 1998, Ganteföhr co-founded House of Tales Entertainment, the first German studio to specialize in adventure games, and led the company for 12 years as a CEO and Creative Director. Ganteföhr's work spans more than 25... Read More →
avatar for Andreas Suika

Andreas Suika

Founder & Creative Director, Daedalic Entertainment Studio West
 Andreas started his career more than 13 years ago at Blue Byte and worked there in different positions. As Tester, Data Wizard and Level Designer he had the chance to work on products like Battle Isle and Settlers 4. Settlers 5 and Settlers 6 he attended as Lead Game Designer. As Creative Director he worked on ANNO for Wii and DS and on My Fitness Coach for the PS3 with Move Controls. Besides the larger projects he had the chance to spend... Read More →

Monday August 3, 2015 12:00pm - 12:45pm
Respawn Stage 1