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Monday, August 3 • 2:00pm - 2:45pm
A decade of game development – how technology evolved within our ever-changing environment

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We can’t see into the future – but experiences collected in the past will help us to weigh future decisions differently.

In this session we’ll have a look back how technology changed at Chimera Entertainment and why certain decisions have been made.

From low level programming languages over game development frameworks to custom and standard tools needed in a game developers everyday life. It’s about decisions, successes and errors - Revealing Chimera’s experiences may help you with your future tech strategy.


Speaker
avatar for Andreas Katzig

Andreas Katzig

Technical Director, Chimera Entertainment
Andreas is working with internet technologies since the late 1990's. After studying Computer Science and co-founding his own game development company "Vulcando Games" in 2006, where two MMOG titles have been released. Andreas started working at Chimera Entertainment in 2009, adding his passion and knowledge for online game architectures to the then small team, and lifted Chimera in 5 years from offline-only to gaming in the cloud. As Technical... Read More →


Monday August 3, 2015 2:00pm - 2:45pm
Respawn Stage 3

Attendees (21)