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Monday, August 3 • 3:00pm - 3:45pm
Games Production - A tale of common sense and best practices

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Building a game is not too different from building any kind of product…or as a matter of fact building anything. There are phases in game development that need a certain type of attention and certain expectations have to be fulfilled. 

In this talk, Dan will run you through the production cycle, by sharing his experience and lessons learned during the years and giving examples from the development of the games he worked on.

This topic should serve as inspiration and discussion starter to improve building great teams and great games; one brick at a time.

avatar for Dan Olthen

Dan Olthen

For the past decade Dan worked in game companies all over Europe in producer roles, such as Gameloft, Electronic Arts, Bigpoint, Ci Games to name a few. Before joining Fuero Games in 2017 as interim CCO and Head of Studio, Dan held the position as guest lecturer and advisor to the... Read More →

Monday August 3, 2015 3:00pm - 3:45pm CEST
Respawn Stage 3

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