Building a game is not too different from building any kind of product…or as a matter of fact building anything. There are phases in game development that need a certain type of attention and certain expectations have to be fulfilled.
In this talk, Dan will run you through the production cycle, by sharing his experience and lessons learned during the years and giving examples from the development of the games he worked on.
This topic should serve as inspiration and discussion starter to improve building great teams and great games; one brick at a time.