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Monday, August 3 • 3:00pm - 3:45pm
Games Production - A tale of common sense and best practices

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Building a game is not too different from building any kind of product…or as a matter of fact building anything. There are phases in game development that need a certain type of attention and certain expectations have to be fulfilled. 

In this talk, Dan will run you through the production cycle, by sharing his experience and lessons learned during the years and giving examples from the development of the games he worked on.

This topic should serve as inspiration and discussion starter to improve building great teams and great games; one brick at a time.

avatar for Dan Olthen

Dan Olthen

Producer, Smartillery
Dan is a seasoned games producer living in beautiful Berlin. He’s a lecturer and part of the Board of Advisors for the Gaming faculty at the University of Kajaani (Finland) and also provides guidance to various games companies and studios around the globe.  His start in the industry dates back to 2007 when Dan started as a producer at Gameloft Bucharest. During the years he worked for Electronic Arts, Spellbound (aka Black Forest... Read More →

Monday August 3, 2015 3:00pm - 3:45pm
Respawn Stage 3