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Monday, August 3 • 3:00pm - 3:45pm
Early Stage Community Development for Competitive Mobile & Indie Games

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PVP multiplayer games live and die by the amount of players playing the game. Especially with limited or non-existant marketing budgets, creating and maintaining player liquidity in your online mode is of prime importance. This talk will outline feature requirements and strategies to develop an active user base around competitive titles in the early stage of the life cycle. It will show how you can use simple tools to engage your early adopters and foster player liquidity even with very low concurrent user numbers, as a basis for future growth. We will go through the decision making process on selecting the right multiplayer features to develop, and picking smart parameters for your PVP game mode.

avatar for David Hiltscher

David Hiltscher

VP Gaming Communities, ESL
David Hiltscher is VP Gaming Communities at ESL, the world's largest eSports companies. He's responsible for ESL Play, the company's global platform for amateur and semi-professional leagues & tournaments across more than 100 different game titles new and old. He has introduced dozens... Read More →

Monday August 3, 2015 3:00pm - 3:45pm CEST
Respawn Stage 1

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