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Biz and Production [clear filter]
Monday, August 3
 

10:00am CEST

User Acquisition Basics for Developers
The session will give a broad, but compact overview on the most effective channels for user acquisition, types of traffic sources, an excerpt of globally operating ad/affiliate networks and of course providing a list of the most important KPIs, including why they, or data in general, are the key for successful user acquisition.

Speaker
avatar for Thomas Kochan

Thomas Kochan

CEO & Founder, Feel Free 2 Play
Thomas graduated in 2011 with a Master of Science in International Business Administration from the renowned European University Viadrina with a major in marketing & management. From there he found his way to HitFox and joined in a very early stage and became one of the first new... Read More →


Monday August 3, 2015 10:00am - 10:45am CEST
Respawn Stage 4

11:00am CEST

Give me all the monies!: How to ensure you are investable
A great game idea and a solid team will only get you so far. The reality is that you will need money to make your game, and sometimes a lot of it. This talk focuses on steps you can take as a company to ensure you are as "investable" as possible. Whether you are raising funds from VC or private investors, government, publishers, or other, there are certain things you can do to make fundraising as smooth as possible and maximize the money you secure. Warning! This talk dives into legal and ops details which could get slightly... less than exciting.Be warned, serious business is afoot.

Speaker
avatar for Jason Della Rocca

Jason Della Rocca

Co-Founder, Execution Labs
Jason Della Rocca is the co-founder of Executions Labs, a first-of-its kind, hybrid game incubator and go-to-market accelerator that helps independent game developers produce games and bring them to market. Formerly, Jason was a game industry consultant focused on business and cluster... Read More →


Monday August 3, 2015 11:00am - 11:45am CEST
Respawn Stage 1

11:00am CEST

Portugal: Unlocked

Portuguese game development scene, what is happening, what games are coming out of Portugal. A short and quick overview of the environment and how the european crises gave a punch and push to a new era of industry. Videogames degrees didn’t emerge from the academia but from professionals developers and the degrees network created covers from programming, 2D and 3D videogame art, UI Design, Game Design, Production and Marketing. With 200 students finishing their degrees around videogames every year Portugal small industry is growing and attracting some known studios to the country. 


Speaker
avatar for Ricardo Flores

Ricardo Flores

Producer, Fun Punch Games
Ricardo Flores has been in the game industry since 2004 from Java to the Smart Phone he is also a teacher at the Polytechnic Institute of Lisbon teaching videogames production and digital marketing. He is also part of team that organizes the Portuguese Game DevCamp, the biggest game... Read More →


Monday August 3, 2015 11:00am - 11:45am CEST
Respawn Stage 2

11:00am CEST

There is no ring to rule them all
As an agency our clients have very diverse requirements. That is the reason why we have a different approach in fullfilling the requirements of our projects to achieve the optimal result. In this talk we will describe how different patterns in software architecture have their unique pros and cons and how you need to know as many of them as possible to deliver the best quality products. There is no valid dogma in patterns!

Speaker
avatar for Linda Kerkhoff

Linda Kerkhoff

Lead Developer, Exozet
After finishing my master's degree in media computer science I started working in an agency where I got the opportunity to dive into different fields of development: Starting with native apps for mobile devices, getting into more sophisticated SDK development for customers, ending... Read More →
avatar for Kai Wegner

Kai Wegner

Development Supervisor, Exozet
I am mostly interested in team dynamics and team management for complex technical projects where I can bring my broad technical skillset as well as my experience in leading teams and making decisions to the table. I am still interested in programming but at the same time I try to... Read More →


Monday August 3, 2015 11:00am - 11:45am CEST
Respawn Stage 3

12:00pm CEST

Building a solid foundation for a game startup
This presentation will be focused on independent game developers who want to adopt a startup mentality to how they run their business. Regardless whether you do that through work for hire, being self-funded or by chasing funding. The main content of this talk include insights, examples and proven practices that will allow game developers to improve the foundation of their game startup.

Speaker
avatar for Vlad Micu

Vlad Micu

Founder & Consultant, VGVisionary
Vlad is a business development professional in the game industry with a strong reputation for creating long-term relationships and generating new sources of revenue that lead to significant returns. Experienced evangelist with a strong network who is equally able to take the lead... Read More →


Monday August 3, 2015 12:00pm - 12:45pm CEST
Respawn Stage 3

12:00pm CEST

Everyone can make games
The modern game industry is truly global, with huge markets waiting to be satisfied, with lower entry barriers and technical tools that are easier to master, everyone can make games. Just like publishing news, video, photography and music, anyone can make and publish a game. What are the tools to help you design, build and operate an online game to support rapid and easy publishing on a global basis? Attend this talk to find out!

Speaker
avatar for Mark Val

Mark Val

GM Europe, playfab
I ran multimillion user online projects. Entrepreneur, award-winning developer with 17 years of experience. Produced and directed many projects for corporations, private and public organizations around the world. In the gaming industries I built studios for Ubisoft and Unity Technologies... Read More →


Monday August 3, 2015 12:00pm - 12:45pm CEST
Respawn Stage 2

2:00pm CEST

In defense of a suit - Indies and Incubators
A look at how indies could benefit from incubators, and some inside information on how the Gameport incubator works - We'll end with a Q/A section where I'll try to answer questions and thoughts on the subject.

Speaker
avatar for Johan Toresson

Johan Toresson

CoO/Business Developer, Gameport
Business Developer and somewhat responsible at the Gameport Incubator. Founder of the Creative Coast Festival. Member of the Board @ Game City (Blekinge/Skåne) Member of the Board @ Forgotten Key Kinda shit at Overwatch


Monday August 3, 2015 2:00pm - 2:30pm CEST
Respawn Stage 5 - Classroom

2:00pm CEST

The Masterplan - building a 70s heisting simulator with the community

Our 70s heisting simulator went through Steam Greenlight and Early Access, culminating in its release in the beginning of June. We built the game "out in the open", sharing stuff we worked on actively and doing our best to involve the community. This is a post mortem of that experience, with focus on how we handled building, involving and managing the community.


Speaker
avatar for Jiri Kupiainen

Jiri Kupiainen

CEO, Matchmade
17 years in games & tech. Programmer, producer, serial entrepreneur, Disney VP. 


Monday August 3, 2015 2:00pm - 2:45pm CEST
Respawn Stage 1

3:00pm CEST

Early Stage Community Development for Competitive Mobile & Indie Games
PVP multiplayer games live and die by the amount of players playing the game. Especially with limited or non-existant marketing budgets, creating and maintaining player liquidity in your online mode is of prime importance. This talk will outline feature requirements and strategies to develop an active user base around competitive titles in the early stage of the life cycle. It will show how you can use simple tools to engage your early adopters and foster player liquidity even with very low concurrent user numbers, as a basis for future growth. We will go through the decision making process on selecting the right multiplayer features to develop, and picking smart parameters for your PVP game mode.

Speaker
avatar for David Hiltscher

David Hiltscher

VP Gaming Communities, ESL
David Hiltscher is VP Gaming Communities at ESL, the world's largest eSports companies. He's responsible for ESL Play, the company's global platform for amateur and semi-professional leagues & tournaments across more than 100 different game titles new and old. He has introduced dozens... Read More →



Monday August 3, 2015 3:00pm - 3:45pm CEST
Respawn Stage 1

3:00pm CEST

Games Production - A tale of common sense and best practices

Building a game is not too different from building any kind of product…or as a matter of fact building anything. There are phases in game development that need a certain type of attention and certain expectations have to be fulfilled. 

In this talk, Dan will run you through the production cycle, by sharing his experience and lessons learned during the years and giving examples from the development of the games he worked on.

This topic should serve as inspiration and discussion starter to improve building great teams and great games; one brick at a time.


Speaker
avatar for Dan Olthen

Dan Olthen

COO, HBO
For the past decade Dan worked in game companies all over Europe in producer roles, such as Gameloft, Electronic Arts, Bigpoint, Ci Games to name a few. Before joining Fuero Games in 2017 as interim CCO and Head of Studio, Dan held the position as guest lecturer and advisor to the... Read More →


Monday August 3, 2015 3:00pm - 3:45pm CEST
Respawn Stage 3

4:00pm CEST

Starting and building your business in the games industry
The session will cover typical start up topics such as planning, pitching and financing your own company. It covers the management of a games company and outlines the do’s and don’ts for successful entrepreneurship. By setting the right strategy it becomes clear what needs to be done today to be in business tomorrow. The part on leadership will demonstrate how to build a team and motivate it. 

Speaker
avatar for Lutz Anderie

Lutz Anderie

Games Lecturer, SRH University Heidelberg
Lutz Anderie is an internationally renowned expert within the games, media and entertainment industry. He has extensive work experience in business, sales and marketing management. Lutz was still a student when he founded his first start-up and during his further career he worked... Read More →


Monday August 3, 2015 4:00pm - 4:45pm CEST
Respawn Stage 4

4:00pm CEST

What We’ve Learned: Square Enix Collective’s Story So Far
Since launching in 2014 we’ve helped almost 50 teams build an audience and get feedback for their game ideas; and supported teams through Kickstarter helping them to raise over $600,000 in the process. We’ve learned a lot, and we’d like to share some of that stuff with you – how we’ve tweaked our approach to campaigns to get the best results, suggestions for pitch optimisation, how to approach media, how to set targets, and more. If you’re thinking about pitching to the crowd, or even to publishers, this might help.

Speaker
avatar for Phil Elliott

Phil Elliott

Project Lead, Square Enix
Phil Elliott, Square Enix Phil created the concept for Square Enix Collective in 2013 and launched the platform fully in April 2014. Over the past 18 months the initiative has helped numerous indie dev teams to seek feedback from the gaming community on their projects, with some of... Read More →


Monday August 3, 2015 4:00pm - 4:45pm CEST
Respawn Stage 1

4:00pm CEST

Work vs. Live or Work-Life-Balance for Game Developers?
Are you one of those people who feel that they never have any time? Do you feel rushed, stressed or unmotivated? Do others control your time or do you control your professional and/or private time as you choose? Do you feel the pressure to deliver a lot, but feel unable to implement much in the time available to you? Or do you feel like you’re “stuck on a hamster wheel”, regarding your friends and colleagues with envy as they pass you by without obvious effort and achieve greater success than you? It’s not that you are idle or lazy; in fact you work hard and diligently, even more than necessary or asked. Still, you don’t achieve what you set out to do or what was assigned to you. Have you asked yourself why? If all of this sounds familiar, then you probably have a couple of (minor) issues and weaknesses in your self and time management. Don’t worry; this happens with a lot of people.

But you can change your situation! Good self & time management is one of the most important abilities (or soft skills or strengths) of the present and future. It helps you to experience your time more consciously and make your goals more achievable. If you also wish to become a successful Game Developer, start training your personal self and time management skills now. Our workshop “Work vs. Live or Work-Life-Balance for Game Developer?” contains important (basic) information and hints that will help you to achieve this goal!

Speaker
avatar for Enrico Rappsilber

Enrico Rappsilber

Principal / Managing Partner, S4G School for Games GmbH
Enrico Rappsilber is an experienced educator and game industry expert, with a degree in pedagogy, andragogy and psychology. Since 2002 he has worked successfully as a soft skills trainer, business coach and consultant. His main themes are organizational and personal development, self... Read More →


Monday August 3, 2015 4:00pm - 5:45pm CEST
Respawn Stage 5 - Classroom

5:00pm CEST

Analog, Digital, Hybrid. What's coming next?

The (German) game industry concentrates mostly on the digital market, but there are also many business opportunities off the beaten paths.


Speaker
avatar for Michael Bierhahn

Michael Bierhahn

1. Vorstand, ExitGames Stuttgart
Michael Bierhahn studied Media Informatics and Design at the University of Applied Sciences Hof in Bavaria/Germany. In 2009 he spent time in India for 7 months. There he studied at the university of Bangalore with the focus of Business Management. Since 2011 he was working full time... Read More →
avatar for Andre Bürger

Andre Bürger

Geschäftsführer, Visual Imagination Software
Gelernter Energieelektroniker mit Fachrichtung Betriebstechnik. Gründer und leitender Geschäftsführer der VIS-Games, gegründet im Jahr 2003. Davor 3 Jahre Entwickler bei Similis Software. Alter 39 Jahre. Tätig als Programmierer und Grafiker seit 27 Jahren, hauptberuflich seit... Read More →
avatar for Dorothea Martin

Dorothea Martin

Founder, Das wilde Dutzend
Dorothea Martin founded her label Das wilde Dutzend in 2010, followed by transmedia agency imaginary friends with ARGreporter Patrick Möller in 2011. Since then she produces transmedia experiences (e.g. ARGs) for media companies and other clients. In March 2015 she joined Egmont... Read More →
avatar for Alexander Schumacher

Alexander Schumacher

Lead programmer, Visual Imagination Software
Diplom Wirtschafts-Informatiker. Mitgesellschafter der VIS-Games seit 2004. In der Spieleindustrie seit 2003 tätig. Alter ebenfall 39 Jahre. Hauptaufgaben innerhalb der VIS-Games ist die Lead-Programmierung.
avatar for Ralf Siedek

Ralf Siedek

Marketing, PR, Heidelberger Spieleverlag
Ralf Siedek is a skilled industrial manager and worked for different companies from financial sector to merchandise since the late eighties. He is working fulltime for Heidelberger Spieleverlag since 2011, starting as a sales manager, now responsible for marketing, public relations... Read More →
avatar for Markus Wiemker

Markus Wiemker

Professor, Hochschule Macromedia, University of Applied Sciences
Markus Wiemker studied Sociology, Philosophy, and Psychology with the focus on Media and Cultural Studies at the University of Technology RWTH Aachen in Germany. He has been teaching game design and game studies at various schools and universities in Germany, Austria and Singapore... Read More →


Monday August 3, 2015 5:00pm - 5:45pm CEST
Respawn Stage 1

5:00pm CEST

Indie Arena Panel: Crowdfunding - latest experiences
Welcome to the most awesome panel description ever written by mankind. I carefully selected all the words in Berlin with love to handmade a text that will last for eternity. Please read it carefully so you can tell your children about it one day that there once was a monday in Cologne at Respawn conference were you learned everything about Crowdfunding you never dared to ask yourself in public before. Like the three wise men I followed a star into far away lands to find the finest panelists ever to share their insight and open the closed book. So please safe this slot in your schedule to listen to André “IndieAdvisor” Bernhardt talking with the Harlem Globetrotters of crowdfunding that are listed below. This is a once in lifetime opportunity that you shouldn´t miss. Be part of this untold future legend and gather at the campfire to sing the song of “getting money from the internetz".

Moderator
avatar for Andre Bernhardt

Andre Bernhardt

CEO, Target Games
André Bernhardt is extensively experienced within the video games business as he has been a part of the German games industry for 18 years - online as well as offline and mobile. In the beginning of his career he was a producer for classical boxed console and PC-games business with... Read More →

Speaker
avatar for Phil Elliott

Phil Elliott

Project Lead, Square Enix
Phil Elliott, Square Enix Phil created the concept for Square Enix Collective in 2013 and launched the platform fully in April 2014. Over the past 18 months the initiative has helped numerous indie dev teams to seek feedback from the gaming community on their projects, with some of... Read More →
avatar for Marco Rosenberg

Marco Rosenberg

Narrative Designer, KING Art Games
While studying „Media & Communication“ at Augsburg University, Marco Rosenberg was an Editor for Adventure-Treff, reviewing point-and-click adventures. After graduating he joined KING Art Games in Bremen, working on more than 12 titles spanning strategy, point-and-click, and browser... Read More →
avatar for Michael Schade

Michael Schade

Co-Founder & CEO, ROCKFISH Games GmbH
As joint entrepreneurs for 24 years, Michael and his long-term business partner Christian Lohr founded the independent PC and console games studio ROCKFISH Games in Hamburg in early 2014. With their former team behind the critically acclaimed parts 1 and 2 of the Galaxy on Fire series... Read More →
avatar for Jan Wagner

Jan Wagner

Co-founder, Cliffhanger Productions
Jan has been in the game industry since before the internet was a thing. He started out at Sierra and became Head of Product Management working on franchises such as Diablo, Half-Life and Warcraft with tasks spanning from QA and Support to Producing and Product Management. He went... Read More →


Monday August 3, 2015 5:00pm - 5:45pm CEST
Respawn Stage 3
 
Tuesday, August 4
 

10:00am CEST

Gamers Love Authenticity - How We Got Ideas from the Real World for a Fictional One.
Games are fiction - they are simulations of the real world. Yet gamers crave authentic experiences – hence IP like 'Call of Duty' hire military experts. So is this approach just PR or can turning to the real world really give your games design something extra? We're been rebooting a Games Workshop IP and as part of the process we got a games writer and a group of scientists together with our developers, locked them up and didn't let them out until they had produced amazing ideas! 

Audience addressed: 
This is for designers, producers, games writers and artists - anyone seeking to give thier development an edge and something special. 

Takeaway: 
How you can find experts and other people from the real world and work with them to make your game better. it does not have to cost much and the time spent on it is well worth it!

Speaker
avatar for Tomas Rawlings

Tomas Rawlings

Design & Production Director, Auroch Digital
Dr. Tomas Rawlings, Design & Production Director, Auroch Digital Dr.Tomas Rawlings is Design & Production Director at Auroch Digital and its acclaimed news-gaming initiative GameTheNews.net which produced the global talking-point,Endgame:Syria. He has designed games from original... Read More →


Tuesday August 4, 2015 10:00am - 10:45am CEST
Respawn Stage 2

11:00am CEST

How do you pick your game projects as an indie dev... in co-op with Indie Arena
In cooperation with the awesome #indiearena we spend some time to handpick the finest indie developers to share insights with you about finding the right project for your studio. Do they really use magic 8 balls to make their decision for their next games and rely on Heureka! moments under the shower? Or do they handcraft huge excel-charts to nail down the audience while buying expensive reports and gathering sales data from different sources and experts worldwide? In this panel the most awesome Vlad Micu as the host will pull the rabbit out of the cylinder together will all nice panelists listed here.

Moderator
avatar for Vlad Micu

Vlad Micu

Founder & Consultant, VGVisionary
Vlad is a business development professional in the game industry with a strong reputation for creating long-term relationships and generating new sources of revenue that lead to significant returns. Experienced evangelist with a strong network who is equally able to take the lead... Read More →

Speaker
avatar for Joost van Dongen

Joost van Dongen

Lead programmer / co-founder, Ronimo Games
Joost van Dongen is co-founder and lead programmer at Ronimo Games, the Dutch studio behind the award winning 2D RTS Swords & Soldiers and the platforming MOBA Awesomenauts. Awesomenauts has so far sold 2 million copies and is expanded monthly with new content. Three years after release... Read More →
avatar for Andreas Heldt

Andreas Heldt

CEO, Z-Software GmbH
Managing director Andreas Heldt and his partners founded Z-Software GmbH in the year 2008. Z-Software GmbH develops games and helps other developers to port or finish their projects. Some in-house projects produced in the last years are “Autobahn Police Simulator” (PC/iOS) and... Read More →
avatar for Martin Nerurkar

Martin Nerurkar

Creative Director, Sharkbomb Studios
Martin somehow managed to combine his passion for video games with his architecture degree. Currently he lives a double live as a freelance game and interaction designer by day and independent game developer by night. He's also co-founder of the German Indie Developer community Indie... Read More →
avatar for Johannes Zirm

Johannes Zirm

Product Manager, Paladin Studios
  Johannes Zirm’s youth was spent on building treehouses or playing games, depending on the weather. He has a Master of Art and Design degree from Bauhaus-University Weimar and a Master of Arts (Literature) degree from the Tongji University Shanghai. Over the last six years, he... Read More →


Tuesday August 4, 2015 11:00am - 11:45am CEST
Respawn Stage 3

11:00am CEST

How to get money for your game - H2020 Intruments
This Session will give you an overview about funding and financing opportunities in Germany and Europe. Especially for the Horizont 2020 Program. 

Speaker
avatar for Markus Hell

Markus Hell

Project Manager EU and International Services, Berlin Partner
Markus Hell is a Project Manager for EU and International Services at the Brussels office of Berlin Partner, Berlin’s economic development agency. He is responsible for supporting project proposals and facilitating transnational partnerships under Horizon 2020, the EU’s Research... Read More →
avatar for Stephanie Lang

Stephanie Lang

Manager Services/Funding, game - Verband der deutschen Games-Branche e.v.


Tuesday August 4, 2015 11:00am - 11:45am CEST
Respawn Stage 5 - Classroom

11:00am CEST

Slow-cooking games with talent from your community
Why not let a project take five/ten/fifteen years to fully gestate at its own sweet pace? If we allow a game to develop over a longer period of time, a lot of interesting possibilities open up for us as devs to live more balanced lives, harness the power and talent of an organically-grown community, and pull off much more ambitious projects. Dan will talk about his experience (accidentally) doing this during his 13-year career, and the lessons learnt on how to avoid getting bored of/burnt out on your project, managing expectations of your community, and to build a talented team from around the globe to help realize your vision.

Speaker
avatar for Dan Tabar

Dan Tabar

Founder, Data Realms
Dan Tabar is the founder of Data Realms, an independent game studio with a distributed team of a dozen developers spread over nine countries on four continents. The studio's debut project, Cortex Command, won the Technical Excellence and Audience awards at the 2009 Independent Games... Read More →


Tuesday August 4, 2015 11:00am - 11:45am CEST
Respawn Stage 1

11:00am CEST

How To Design Fairer Games IAP
Effective game monetization is about more than just throwing In-App Purchase (IAP) items into your game and hoping for the best. Today, too many Free2Play developers have left their players feeling uncomfortable about spending money through poor game design: so much so that for many gamers, avoiding paying has become half of the fun. The problem is too many game designers fail to appreciate that players don't buy IAP just because they "like" our games - they buy because they expect future value in our games. And in order to maximize this sense of value, even our IAP-related design choices must be geared towards enhancing our players' desire to continue playing our game. Lifetime Value (LTV) is about focusing on the lifetime of the player, not just how much money we can extract from then in the short term. This tale will explore what influences our players' decisions to keep playing and spend money in games by focusing on their delight using effective game design techniques that deepen player engagement. Join me to learn how you can approach IAPs more creatively and to build more effective monetization while still respecting (and not angering) your players.

Speaker
avatar for Oscar Clark

Oscar Clark

Evangelist (Co-founder RocketLolly Games), Unity3d.com
Oscar Clark is an Author, Consultant and Evangelist for Everyplay from Unity Technologies. He has been a pioneer in online, mobile and console social games services since 1998. He provided 'vision' for one of the first Online games communities (Wireplay - British Telecom); was global... Read More →


Tuesday August 4, 2015 11:00am - 11:45am CEST
Respawn Stage 2

12:00pm CEST

Spotlight GAME: German game developers amongst the risk of insolvency and publisher-dependence.
A dialog between Carsten Fichtelmann, founder and CEO Daedalic Entertainment, and Dr. Florian Stadlbauer, founder and CEO of Deck 13 Interactive

Speaker
avatar for Linda Breitlauch

Linda Breitlauch

Professorin für Game Design, Hochschule Trier
TBA
avatar for Carsten Fichtelmann

Carsten Fichtelmann

CEO, Daedalic
Carsten Fichtelmann studied business economics at the University of Lüneburg. Upon graduating, he began a career as a journalist. In the late 1990s he was editor-in-chief of the MediaDigest-Reihe and managing director of his own agency “CF Media”. Following this he worked for... Read More →
avatar for Florian Stadlbauer

Florian Stadlbauer

CEO, Deck 13
Dr. Florian Stadlbauer is the founder of Deck13 Interactive where he is executive director, managing director and head of business development. Deck13 Interactive is the developer of several successful game brands including Ankh, Jack Keane, Blood Knights and Venetica, and has won... Read More →


Tuesday August 4, 2015 12:00pm - 12:45pm CEST
Respawn Stage 1

12:00pm CEST

Chime after Chime

Chime, the music puzzle game from 2009, will return at the end of 2015 as Chime Sharp, an upgraded and rebooted version for PC and Mac. Ste Curran discusses the gameplay changes that made him return to the game, why he chose to crowdfund the project and the rules he's learned for a successful Kickstarter; financially and, crucially, emotionally.


Speaker
avatar for Ste Curran

Ste Curran

Freelance designer / Consultant
Ste Curran is a game developer, consultant and lecturer. Formerly Editor-at-Large at Edge Magazine, he made the transition to videogame creation in 2004 — first at Sony as an external producer, then at British studio Zoë Mode. As Creative Director at one of the largest independent... Read More →


Tuesday August 4, 2015 12:00pm - 12:45pm CEST
Respawn Stage 3

2:00pm CEST

Bringing X-Mercs to life - lessons learnt from making a hardcore 3D mobile strategy game with Unity
In this talk I will share key insights into the game's 18 month production process whilst working with the Unity engine. I will reveal the challenges that presented themselves during the production pipeline, design solutions, PvP server solutions as well as the major lessons learnt whilst developing such an ambitious title for mobiles and tablets.

Speaker
avatar for Oleg Pridiuk

Oleg Pridiuk

Games Industry Evangelist, Game Insight
Oleg Pridiuk is a part of Game insight's Strategic Partnerships team, working within the industry to advance Game Insight's position as a leader in producing high-quality, hardcore 3D games. Prior to joining Game Insight, Oleg spent six years at Unity Technologies as both Mobile Specialist... Read More →


Tuesday August 4, 2015 2:00pm - 2:45pm CEST
Respawn Stage 2

3:00pm CEST

How the business strategy has an impact on recruiting needs
InnoGames started in 2003 with the game Tribal Wars and a very small team. Over the past years our company has grown to almost 400 employees, which of course has a huge impact on the recruiting strategy. I want to share with you how we accomplish this challenge.

Speaker
avatar for Hendrik Klindworth

Hendrik Klindworth

Co-Founder and Chief Executive Officer, InnoGames
Hendrik Klindworth is Co-Founder and Chief Executive Officer of InnoGames. A company built by three founders from the suburbs of Hamburg, who used their pocket money to build a globally leading company with over 400 employees and 150m registered players across landmark games like... Read More →


Tuesday August 4, 2015 3:00pm - 3:45pm CEST
Respawn Stage 4

3:00pm CEST

Experiences in Early Access

This panel will discuss experiences and lessons learnt in Early Access – which approaches to take in communications upfront and during launch, when to go for Early Access and when not, what to expect when going for it and which best practices everyboday learnt and would advise on in general.


Moderator
avatar for Jason Della Rocca

Jason Della Rocca

Co-Founder, Execution Labs
Jason Della Rocca is the co-founder of Executions Labs, a first-of-its kind, hybrid game incubator and go-to-market accelerator that helps independent game developers produce games and bring them to market. Formerly, Jason was a game industry consultant focused on business and cluster... Read More →

Speaker
avatar for Yves Bordeleau

Yves Bordeleau

General Manager / Creative Producer, Rogue Factor
Seasoned entrepreneur and versatile creative director, Yves is at the helm of Rogue Factor, an independent studio in Montreal currently developing Mordheim: City of the Damned, a tactical RPG set in Games Workshop’s Warhammer Fantasy universe. Throughout his career in the industry... Read More →
avatar for Riad Djemili

Riad Djemili

Co-Founder, Code & Design, Maschinen-Mensch
Riad Djemili is the co-founder of Berlin indie game company Maschinen-Mensch. Their debut title The Curious Expedition, a fantastical expedition simulation game set in the 19th century, was released in 2015 on Steam Early Access and nominated for the DCP, the most prestigious German... Read More →
avatar for Jiri Kupiainen

Jiri Kupiainen

CEO, Matchmade
17 years in games & tech. Programmer, producer, serial entrepreneur, Disney VP. 


Tuesday August 4, 2015 3:00pm - 3:45pm CEST
Respawn Stage 1

4:00pm CEST

Angry Birds Epic Post Mortem – Life after launch

Ellen will focus on the unpredictable nature of live development, what it is like to release new features in a live environment with 60 million players, and what it’s been like working with  a big publisher like Rovio.

 


Speaker
avatar for Ellen Lyse Einarsen

Ellen Lyse Einarsen

Project Lead, Chimera Entertainment
Ellen Lyse Einarsen has been a part of the games industry since 2007, and started out casting and directing the voice overs for Funcom’s MMORPG “Age of Conan – Hyborian Adventures”. By the time the game went live, she was associate producer, and went on to work on the game’s... Read More →


Tuesday August 4, 2015 4:00pm - 4:45pm CEST
Respawn Stage 2

4:00pm CEST

Indie means Independent

HOW TO THRIVE
IN THE MODERN DIGITAL AGE

Time for new approaches!

Speaker
avatar for Jon Hare

Jon Hare

CEO, Tower Studios
Jon Hare is one of Europe’s best known creative directors and game designers with over 10 international number one games to his name and nearly 30 years experience in the games industry. He also designed “Sensible World of Soccer” the most influential European developed game... Read More →


Tuesday August 4, 2015 4:00pm - 4:45pm CEST
Respawn Stage 3

4:00pm CEST

Mobile Devices and Disabled Gamers
20% of gamers have some kind of disability, and many mobile gamers also encounter situational impairments, such as playing in direct sunlight, or holding onto a handrail on the underground. Small screens and touch interfaces bring some accessibility barriers and solutions that are specific to mobile devices. This session will share insights on what accessibility and disability actually mean and why they are important. It will also share some easy mobile-specific considerations you can make in your own games, and the human and business impact that they can bring.

Speaker
avatar for Ian Hamilton

Ian Hamilton

Accessibility specialist, IHDC
Ian’s background is from both gaming and web products at the BBC, where he became involved with accessibility, in particular for preschoolers with profound motor and cognitive impairments. He now works in the wider industry on both advocacy and consultancy, working with developers... Read More →


Tuesday August 4, 2015 4:00pm - 4:45pm CEST
Respawn Stage 4

4:00pm CEST

Keep your game alive: the business and development behind still expanding Awesomenauts years after release
Games-as-a-service is all the hype, but how to actually do this as an indie studio? Lots of small patches, or a few big ones? Free updates or paid expansions? How to balance long-term and short-term development? How to market a patch? In this talk Joost will explain both the business strategy and the development approach that Ronimo uses to keep Awesomenauts growing. Through regular big patches, community events and DLC Ronimo has managed to keep the Awesomenauts community stable for three years and provide the studio with a steady monthly income

Speaker
avatar for Joost van Dongen

Joost van Dongen

Lead programmer / co-founder, Ronimo Games
Joost van Dongen is co-founder and lead programmer at Ronimo Games, the Dutch studio behind the award winning 2D RTS Swords & Soldiers and the platforming MOBA Awesomenauts. Awesomenauts has so far sold 2 million copies and is expanded monthly with new content. Three years after release... Read More →


Tuesday August 4, 2015 4:00pm - 4:45pm CEST
Respawn Stage 1

5:00pm CEST

Fast Forward Africa - A Digital Movement moderated by Thorsten S. Wiedemann, Founder and Artistic Director of A MAZE.
This panel is brought to you by A MAZE. and will give an overview about the fast growing game developer scene and starting game industry in Africa. Not many people know that there are more and more talented and creative game developer having their studios in Nigeria, Uganda, Togo, Senegal and South Africa. It is a very moving time when innovation labs are popping up, coding and digital art schools are opening doors and universities adding game design courses to their existing interactive design program. Goethe-Institut will bring 15 protagonists of the african digital movement to Cologne. We've taken the chance to invite five of them to the panel in order to get some insights of structure, present status and the future goals. 

Moderator
avatar for Thorsten S. Wiedemann

Thorsten S. Wiedemann

A MAZE.
Thorsten S. Wiedemann is founder and director of A MAZE.. He produces and curates under this international label festivals, exhibitions and workshops on the intersection of games, games culture, digital arts and playful media. With "A MAZE. / Berlin" and "A MAZE. / Johannesburg" he... Read More →

Speaker
avatar for Adebayo Adegbembo

Adebayo Adegbembo

Chief Executive Officer, Genii Games
Adebayo Adegbembo is the founder of Genii Games Limited, a company based in Lagos, Nigeria. He is the lead programmer and 2D animator for the company’s Asa brand; a range of interactive mobile apps and videos driven towards promoting and preserving indigenous African Cultures among kids using a combination of games, voice, sounds, graphic... Read More →
avatar for Kaggia Andrew

Kaggia Andrew

Senior Game Developer, BLCK Division
Black Division Games seeks to establish itself as an authoritative game development company in Africa through developing high quality, culturally relevant and uniquely engaging products. Our first title, Nairobi-X, is Kenya's first multi-platform 3D first person shooter experience... Read More →
avatar for Binta Coudy

Binta Coudy

Co-founder, Jjiguène Tech Hub
Coudy is a computer science engineer, co-founder of the hub and a technology lover. Based in Dakar, Senegal, she’s determined with Jjiguene Tech Hub to increase the number of women in tech so as to reduce the gender gap. Coudy has a special interest on the usage of technology... Read More →
avatar for Nick Hall

Nick Hall

Chairperson, MakeGames SouthAfrica
Nicholas Hall is the chairperson of Make Games South Africa, an industry body that strives to develop and grow the game development industry in South Africa. Make Games hopes to make contact with other industry stakeholders who would be interested in partnering with Make Games and... Read More →
avatar for Bayo Puddicombe

Bayo Puddicombe

Chief Executive Officer, Chop up
I run a mobile gaming company. At ChopUp, we develop entertainment content primarily for an African audience. Mobile is the most pervasive tech media in Africa and games are quite popular. However, culturally relevant game content is in short supply. Our objective is to create game-based... Read More →


Tuesday August 4, 2015 5:00pm - 5:45pm CEST
Respawn Stage 2
 
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