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Communications [clear filter]
Monday, August 3
 

10:00am CEST

Warlocks vs Shadows - a Kickstarter challenge
How to prepare to a Kickstarter camapign; How to plan out a campaign; How to run a campaign (updates, shoutouts, crossmarketing, social media, interviews); What went wrong/right with 'Warlocks vs Shadows' KS campaign (reward tiers, video atmosphere etc.); When runing a KS campaign can backfire;

Speaker
avatar for Daniel Miszkiel

Daniel Miszkiel

CEO and producer, One More Level
CEO and producer at One More Level S.A. and Tap It Games. Involved with game dev since 2010 as a level designer for Bloober Team. During 2012-2013 a junior producer at Artifex Mundi. Majorly responsible for two successful hidden object puzzle adventure games: 9 Clues: The Secret of... Read More →


Monday August 3, 2015 10:00am - 10:45am CEST
Respawn Stage 2

10:00am CEST

Why #INeedDiverseGames – brainstorming about diversity in the games industry
According to research more diverse teams have been found to be more effective and productive than others. (i.e. McKinsey, Catalyst) At the same time research reflects what you might expect – a vast majority of game developers are white men, aged between 20 and 35 typically, and very few have children.
The session wants to examine the status quo of the games industry with regards to it’s diversity and discuss some proposals which are typically suggested by academia for the way forward.

Speaker
avatar for Sabine Hahn

Sabine Hahn

Trainer & Coach, Universität Köln
After completing university with a master degree („Magister Artium“) in cultural studies, sociology and journalism at the University of Leipzig Sabine (38) entered the games industry in 2003.During her >10 years career she’s been holding various Sales & Marketing positions with... Read More →


Monday August 3, 2015 10:00am - 10:45am CEST
Respawn Stage 3

2:00pm CEST

The Masterplan - building a 70s heisting simulator with the community

Our 70s heisting simulator went through Steam Greenlight and Early Access, culminating in its release in the beginning of June. We built the game "out in the open", sharing stuff we worked on actively and doing our best to involve the community. This is a post mortem of that experience, with focus on how we handled building, involving and managing the community.


Speaker
avatar for Jiri Kupiainen

Jiri Kupiainen

CEO, Matchmade
17 years in games & tech. Programmer, producer, serial entrepreneur, Disney VP. 


Monday August 3, 2015 2:00pm - 2:45pm CEST
Respawn Stage 1

4:00pm CEST

What We’ve Learned: Square Enix Collective’s Story So Far
Since launching in 2014 we’ve helped almost 50 teams build an audience and get feedback for their game ideas; and supported teams through Kickstarter helping them to raise over $600,000 in the process. We’ve learned a lot, and we’d like to share some of that stuff with you – how we’ve tweaked our approach to campaigns to get the best results, suggestions for pitch optimisation, how to approach media, how to set targets, and more. If you’re thinking about pitching to the crowd, or even to publishers, this might help.

Speaker
avatar for Phil Elliott

Phil Elliott

Project Lead, Square Enix
Phil Elliott, Square Enix Phil created the concept for Square Enix Collective in 2013 and launched the platform fully in April 2014. Over the past 18 months the initiative has helped numerous indie dev teams to seek feedback from the gaming community on their projects, with some of... Read More →


Monday August 3, 2015 4:00pm - 4:45pm CEST
Respawn Stage 1
 
Tuesday, August 4
 

12:00pm CEST

Examining player expectations and experience after releasing Team Indie!
It seemed to us that players and reviewers had the wrong expections from our game Team Indie, when we first released it. We tried to find out about player expectations and experience after releasing your game to know how we could have improved and what were the biggest problems with the game and campaign. I specifically look at some of the decissions we made before releasing the game and analyse with different methods, if we should have done it differently. - Examining players experience and expectations with a custom survey campaign, before and after playing the game - Analysing which of the characters in our game were actually known and how that influenced the release - Looking at the cross marketing to see what went right and what went wrong - Did our trailer focus on the right things? - What did journalist think and why didn't they report or why did they report in a negative way?

Speaker
avatar for Thomas Bedenk

Thomas Bedenk

Managing Director, Brightside Games
Thomas Bedenk is creative director, managing director and co-founder of Brightside Games. He studied Media Design in Nuremberg and Human Factors in Berlin. He is teaching various game related subjects at game schools and universities. Before focusing on the games industry he was freelance... Read More →


Tuesday August 4, 2015 12:00pm - 12:45pm CEST
Respawn Stage 2

2:00pm CEST

Playful Oasis - An indie collective story
Playful Oasis is a collective of passionate indie developers. The goal of the group is to bring together nature themed games from around the world under one brand. This talk addresses the difficulty to get the word out about your indie game and the strategy we (a bunch of developers) came up with to be heard. We'll mostly focus on the sites concept (developers can join with their games free of any charge and then use the site freely to blog, post about their Kickstarter, write about related topics,...) and give an insight of the pros and cons of this concept.

Speaker
avatar for Philomena Schwab

Philomena Schwab

Head of Marketing & Game Design, Team Niche
Philomena Schwab is a game design master student from Zurich, Switzerland. She greatly enjoys working on game related projects, taking on roles from art to programming to marketing. During her bachelor studies she released two mobile games and started her own interaction/graphics/game... Read More →


Tuesday August 4, 2015 2:00pm - 2:45pm CEST
Respawn Stage 3

2:00pm CEST

What comes after mobile ? - The future of the mobile gaming ecosystem
The current situation in mobile gaming is very diverse. Currently mobile retention and acquisition companies contribute by retaining the mobile audiences and managing a mobile community. Some argue, that the golden times of f2p mobile gaming is going to end. Will there be only premium mobile games ? Or will the changes be more profound ? Platform changes are usually the strongest interrupters in the game markets. We have seen the steady growth of mobile as a gaming platform. Many developers, who did not imagine this 5 years ago develop today only for this platform. But where is the next level ? Does mobile just reinvent itself and after mobile follows mobile again or do other platforms like consoles or interfaces like VR change the game. Or do the new VOD platforms play a role, when they open more and more for games ?

Speaker
avatar for Malte Behrmann

Malte Behrmann

Hochschullehrer / Rechtsanwalt, bbw Hochschule
Malte Behrmann, 44 is a professor and attorney in Berlin. He teaches management, communication and law at BBW Hochschule Berlin, the largest private business school (Fachhochschule) in the city.  Malte studied law and communication management and holds a PHD in Media Science from... Read More →
avatar for Kilian Eckle

Kilian Eckle

Project Manager, Shelfshot
Kilian's working background is the digital payment industry for micropayment amounts, with a global perspective. Thats the reason why he founded the company Tailorstage. The idea is to create a mobile games flatrate experience, which is similar to the dominant business models in the... Read More →
avatar for Sean Kauppinen

Sean Kauppinen

CEO, International Digital Entertainment Agency
Sean Kauppinen is the founder and CEO of the International Digital Entertainment Agency. He has more than 20 years of management, business development and strategic communications expertise in the digital entertainment industry. His ability to bring companies together and provide... Read More →
avatar for Tushar Makhija

Tushar Makhija

Founding Member, Helpshift
Tushar is a product and sales leader, currently heading up U.S operations for Helpshift. Inc. He is the founding member of the Helpshift team and responsible for growing revenue and bringing in-game/in-app customer communications to all mobile apps and games. Before Helpshift, Tushar... Read More →


Tuesday August 4, 2015 2:00pm - 2:45pm CEST
Respawn Stage 1

3:00pm CEST

Experiences in Early Access

This panel will discuss experiences and lessons learnt in Early Access – which approaches to take in communications upfront and during launch, when to go for Early Access and when not, what to expect when going for it and which best practices everyboday learnt and would advise on in general.


Moderator
avatar for Jason Della Rocca

Jason Della Rocca

Co-Founder, Execution Labs
Jason Della Rocca is the co-founder of Executions Labs, a first-of-its kind, hybrid game incubator and go-to-market accelerator that helps independent game developers produce games and bring them to market. Formerly, Jason was a game industry consultant focused on business and cluster... Read More →

Speaker
avatar for Yves Bordeleau

Yves Bordeleau

General Manager / Creative Producer, Rogue Factor
Seasoned entrepreneur and versatile creative director, Yves is at the helm of Rogue Factor, an independent studio in Montreal currently developing Mordheim: City of the Damned, a tactical RPG set in Games Workshop’s Warhammer Fantasy universe. Throughout his career in the industry... Read More →
avatar for Riad Djemili

Riad Djemili

Co-Founder, Code & Design, Maschinen-Mensch
Riad Djemili is the co-founder of Berlin indie game company Maschinen-Mensch. Their debut title The Curious Expedition, a fantastical expedition simulation game set in the 19th century, was released in 2015 on Steam Early Access and nominated for the DCP, the most prestigious German... Read More →
avatar for Jiri Kupiainen

Jiri Kupiainen

CEO, Matchmade
17 years in games & tech. Programmer, producer, serial entrepreneur, Disney VP. 


Tuesday August 4, 2015 3:00pm - 3:45pm CEST
Respawn Stage 1

3:00pm CEST

Power Play: A Quick Guide to Ruining the Information Flow
As more and more companies employ some form of agile development, good communication within the team is more important than ever. While there are numerous elements that affect the flow of information, politics and power plays in the company tend to be more disruptive than anything else and can be the root of many problems. As part of the session the speakers will talk about scientific findings on the topic and their implications. Among other things, it'll be about information and know how not built, transferred, or applied properly as the consequence of office politics.

Speaker
avatar for Julian Dasgupta

Julian Dasgupta

Problem Solver Extraordinaire, Experimental Game
Julian Dasgupta, Problem Solver Extraordinaire, Experimental Game Pretty much since ever, Julian has been giving wanted and unwanted advice - some of which occasionally turns out to be helpful. In the past 16 years the Berlin-born know-it-all studied computer science and psychology... Read More →
avatar for Karla Höß

Karla Höß

Producer, Experimental Game
Karla Höß has been working in digital and creative industries in Berlin, Konstanz and Düsseldorf. Coordinating exhibitions and events with museums and the A MAZE. festival, and producing websites, apps and games at web agencies and game developing studios, she established knowledge... Read More →


Tuesday August 4, 2015 3:00pm - 3:45pm CEST
Respawn Stage 3
 
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