Log in to bookmark your favorites and sync them to your phone or calendar.

Culture [clear filter]
Monday, August 3


Welcome Words to Respawn 2015

Stephan Reichert

Managing Director, Aruba Events
avatar for Tobias Kopka

Tobias Kopka

Festival Director / Head of Dev Relations, Ludicious / Reboot Develop
Tobias Kopka is the Artistic Director of Ludicious Zürich Game Festival and Head of Developer Relations at Reboot Develop in Croatia & Canada, leading some of not only Europe´s finest game developer conferences. Tobias has been heading the Conference & Program Direction of Quo Vadis... Read More →

Monday August 3, 2015 1:00pm - 1:30pm
Respawn Stage 2


Designing games, play or motivation?
The Magic game circle as a model to design motivation Confucius said: "Tell me; I'll forget. Show me; I may remember. Involve me; I'll understand." I wish to add: “Let's play and get engaged"

avatar for Ellis bartholomeus

Ellis bartholomeus

Game Alchemist, ellis inwonderland
Ellis Bartholomeus started her career as a industrial designer at the Design Academy in Eindhoven. Via signage design, graphic, web and interaction design she became a game designer and created serious games for ten years with Laika.nl. Gaming appeared to be the ultimate medium for... Read More →

Monday August 3, 2015 3:00pm - 3:45pm
Respawn Stage 5 - Classroom


Work vs. Live or Work-Life-Balance for Game Developers?
Are you one of those people who feel that they never have any time? Do you feel rushed, stressed or unmotivated? Do others control your time or do you control your professional and/or private time as you choose? Do you feel the pressure to deliver a lot, but feel unable to implement much in the time available to you? Or do you feel like you’re “stuck on a hamster wheel”, regarding your friends and colleagues with envy as they pass you by without obvious effort and achieve greater success than you? It’s not that you are idle or lazy; in fact you work hard and diligently, even more than necessary or asked. Still, you don’t achieve what you set out to do or what was assigned to you. Have you asked yourself why? If all of this sounds familiar, then you probably have a couple of (minor) issues and weaknesses in your self and time management. Don’t worry; this happens with a lot of people.

But you can change your situation! Good self & time management is one of the most important abilities (or soft skills or strengths) of the present and future. It helps you to experience your time more consciously and make your goals more achievable. If you also wish to become a successful Game Developer, start training your personal self and time management skills now. Our workshop “Work vs. Live or Work-Life-Balance for Game Developer?” contains important (basic) information and hints that will help you to achieve this goal!

avatar for Enrico Rappsilber

Enrico Rappsilber

Principal / Managing Partner, S4G School for Games GmbH
Enrico Rappsilber is an experienced educator and game industry expert, with a degree in pedagogy, andragogy and psychology. Since 2002 he has worked successfully as a soft skills trainer, business coach and consultant. His main themes are organizational and personal development, self... Read More →

Monday August 3, 2015 4:00pm - 5:45pm
Respawn Stage 5 - Classroom
Tuesday, August 4


The art and business of storytelling
This session will take an unusual view on storytelling seeing it from two completely different directions. First a philosophical and historical view on why story for human beings is such an essential part of our life and how everything in our world is structured through stories. Secondly how story is also at the core of a multi-billion dollar entertainment industry and why even the biggest brands in the world rely on story. Nowadays one often debated question is if story is threatened by play, spectacle and technical innovations more than it was at the time of Shakespeare. And if so, does this mean that the entertainment industry at large is playing a dangerous game with her audience? In either case, in the gap between play and story lies an answer to the question why the games industry struggles so hard with story and how games can deal with story in a more natural and emotional engaging way.

avatar for Benjamin Feld

Benjamin Feld

Director Digital // Vice Managing Director, Mixtvision Mediengesellschaft mbH
Benjamin is working in the media industry for over a decade and has a track record of developing and producing successful formats for different media. He worked as a producer for companies like Super RTL and EM.Entertainment and was Head of Interactive at Studio 100 Media before joining... Read More →

Tuesday August 4, 2015 10:00am - 10:45am
Respawn Stage 3


Slow-cooking games with talent from your community
Why not let a project take five/ten/fifteen years to fully gestate at its own sweet pace? If we allow a game to develop over a longer period of time, a lot of interesting possibilities open up for us as devs to live more balanced lives, harness the power and talent of an organically-grown community, and pull off much more ambitious projects. Dan will talk about his experience (accidentally) doing this during his 13-year career, and the lessons learnt on how to avoid getting bored of/burnt out on your project, managing expectations of your community, and to build a talented team from around the globe to help realize your vision.

avatar for Dan Tabar

Dan Tabar

Founder, Data Realms
Dan Tabar is the founder of Data Realms, an independent game studio with a distributed team of a dozen developers spread over nine countries on four continents. The studio's debut project, Cortex Command, won the Technical Excellence and Audience awards at the 2009 Independent Games... Read More →

Tuesday August 4, 2015 11:00am - 11:45am
Respawn Stage 1


What comes after mobile ? - The future of the mobile gaming ecosystem
The current situation in mobile gaming is very diverse. Currently mobile retention and acquisition companies contribute by retaining the mobile audiences and managing a mobile community. Some argue, that the golden times of f2p mobile gaming is going to end. Will there be only premium mobile games ? Or will the changes be more profound ? Platform changes are usually the strongest interrupters in the game markets. We have seen the steady growth of mobile as a gaming platform. Many developers, who did not imagine this 5 years ago develop today only for this platform. But where is the next level ? Does mobile just reinvent itself and after mobile follows mobile again or do other platforms like consoles or interfaces like VR change the game. Or do the new VOD platforms play a role, when they open more and more for games ?

avatar for Malte Behrmann

Malte Behrmann

Hochschullehrer / Rechtsanwalt, bbw Hochschule
Malte Behrmann, 44 is a professor and attorney in Berlin. He teaches management, communication and law at BBW Hochschule Berlin, the largest private business school (Fachhochschule) in the city.  Malte studied law and communication management and holds a PHD in Media Science from... Read More →
avatar for Kilian Eckle

Kilian Eckle

Project Manager, Shelfshot
Kilian's working background is the digital payment industry for micropayment amounts, with a global perspective. Thats the reason why he founded the company Tailorstage. The idea is to create a mobile games flatrate experience, which is similar to the dominant business models in the... Read More →
avatar for Sean Kauppinen

Sean Kauppinen

CEO, International Digital Entertainment Agency
Sean Kauppinen is the founder and CEO of the International Digital Entertainment Agency. He has more than 20 years of management, business development and strategic communications expertise in the digital entertainment industry. His ability to bring companies together and provide... Read More →
avatar for Tushar Makhija

Tushar Makhija

Founding Member, Helpshift
Tushar is a product and sales leader, currently heading up U.S operations for Helpshift. Inc. He is the founding member of the Helpshift team and responsible for growing revenue and bringing in-game/in-app customer communications to all mobile apps and games. Before Helpshift, Tushar... Read More →

Tuesday August 4, 2015 2:00pm - 2:45pm
Respawn Stage 1


Indie means Independent


Time for new approaches!

avatar for Jon Hare

Jon Hare

CEO, Tower Studios
Jon Hare is one of Europe’s best known creative directors and game designers with over 10 international number one games to his name and nearly 30 years experience in the games industry. He also designed “Sensible World of Soccer” the most influential European developed game... Read More →

Tuesday August 4, 2015 4:00pm - 4:45pm
Respawn Stage 3


Together we are less alone - Building lovely communities by bringing Local Multiplayer Games to Public Spaces

The past generation of consoles almost killed a social phenomenon that made gaming big in the first place: playing games together with friends on  the same couch, in the same room. Most multiplayer games for Xbox 360 or Playstation 3 connected friends via the net, not the same screen.
It became a rare opportunity to sit, play and talk. In the meantime, a new trend of game design from the indie game scene arose: “Local Multiplayer Games”. These games such as Nidhogg, Gang Beasts or Towerfall are based on two core principles: they are accessible also for casual gamers and they are fun to watch. Designed by rules ofsocial interaction, these games - celebrating the community of players - raise a new paradigm of playing together, open up chances for games as public events and support social interaction not only in private living rooms, but also in bars (like the Nidhogg bar events in NYC), at festivals (like the A MAZE. events), in semi-public forums on the internet (like the Let's Play genre on YouTube) and in new places like cinemas (like the Game <3 Cinema event series).
What does this mean for concepts of games and spaces? What new ways of interacting with individuals and society become possible by this? And how can we benefit as designers and game enthusiasts?

The talk shares a vision of games as public interaction and thinks about new approaches on how to make games social events, not only with friends but also with society.

avatar for Silja Rheingans

Silja Rheingans

Organizer of People and Things, International Games Week
Wanting to be a singer, a journalist, an author, a coder, a game designer, and several other things that little girls dream of, Silja studied way too long and ended up being none of it. Instead she became the Organizer of People and Things: Connecting community & project management... Read More →

Tuesday August 4, 2015 4:00pm - 4:45pm
Respawn Stage 5 - Classroom


Fast Forward Africa - A Digital Movement moderated by Thorsten S. Wiedemann, Founder and Artistic Director of A MAZE.
This panel is brought to you by A MAZE. and will give an overview about the fast growing game developer scene and starting game industry in Africa. Not many people know that there are more and more talented and creative game developer having their studios in Nigeria, Uganda, Togo, Senegal and South Africa. It is a very moving time when innovation labs are popping up, coding and digital art schools are opening doors and universities adding game design courses to their existing interactive design program. Goethe-Institut will bring 15 protagonists of the african digital movement to Cologne. We've taken the chance to invite five of them to the panel in order to get some insights of structure, present status and the future goals. 

avatar for Thorsten S. Wiedemann

Thorsten S. Wiedemann

Thorsten S. Wiedemann is founder and director of A MAZE.. He produces and curates under this international label festivals, exhibitions and workshops on the intersection of games, games culture, digital arts and playful media. With "A MAZE. / Berlin" and "A MAZE. / Johannesburg" he... Read More →

avatar for Adebayo Adegbembo

Adebayo Adegbembo

Chief Executive Officer, Genii Games
Adebayo Adegbembo is the founder of Genii Games Limited, a company based in Lagos, Nigeria. He is the lead programmer and 2D animator for the company’s Asa brand; a range of interactive mobile apps and videos driven towards promoting and preserving indigenous African Cultures among kids using a combination of games, voice, sounds, graphic... Read More →
avatar for Kaggia Andrew

Kaggia Andrew

Senior Game Developer, BLCK Division
Black Division Games seeks to establish itself as an authoritative game development company in Africa through developing high quality, culturally relevant and uniquely engaging products. Our first title, Nairobi-X, is Kenya's first multi-platform 3D first person shooter experience... Read More →
avatar for Binta Coudy

Binta Coudy

Co-founder, Jjiguène Tech Hub
Coudy is a computer science engineer, co-founder of the hub and a technology lover. Based in Dakar, Senegal, she’s determined with Jjiguene Tech Hub to increase the number of women in tech so as to reduce the gender gap. Coudy has a special interest on the usage of technology... Read More →
avatar for Nick Hall

Nick Hall

Chairperson, MakeGames SouthAfrica
Nicholas Hall is the chairperson of Make Games South Africa, an industry body that strives to develop and grow the game development industry in South Africa. Make Games hopes to make contact with other industry stakeholders who would be interested in partnering with Make Games and... Read More →
avatar for Bayo Puddicombe

Bayo Puddicombe

Chief Executive Officer, Chop up
I run a mobile gaming company. At ChopUp, we develop entertainment content primarily for an African audience. Mobile is the most pervasive tech media in Africa and games are quite popular. However, culturally relevant game content is in short supply. Our objective is to create game-based... Read More →

Tuesday August 4, 2015 5:00pm - 5:45pm
Respawn Stage 2


Why game makers should be tinkerers at heart

Creativity often needs some sort of inspiration. In order to get some, we at studio fizbin try to get as diverse input as we can. We often find ourselves exerimenting with different painting styles or building prototypes out of baufix, paper and duct tape! With this talk we want to lure your inner child out of her/his cave to tinker around whenever you are in need of some creative inspiration! But beware, live tinkering includes the possibility of not-so-serious injuries through lower voltage shocks.

avatar for Mareike Ottrand

Mareike Ottrand

Art Director and co-founder, Studio Fizbin
Mareike was born in 1983 in Lemgo, to the surprise of her parents, with a pencil in her right hand. Hence her career options were quite narrow. In 2007 she got her B.A. in Media Production, followed by a diploma in Motion Design in 2011 at the „Filmakademie Baden-Württemberg... Read More →
avatar for Alexander Pieper

Alexander Pieper

Co-Founder & Technical Director, Studio Fizbin GmbH
Born in 1985, right after the videogame crash and in the beginning of a new golden age, he grew up with NES, SNES, Mega Drive and his first PC. In 1997 he read a BASIC-Book and programmed his first Text-Adventure for his brother’s birthday, „Survive Afternoon School“. As he... Read More →

Tuesday August 4, 2015 5:00pm - 5:45pm
Respawn Stage 4


Gaming-Aid e.V.: The power of resilience

Gaming-Aid would like to help developers to gain more strength for the hard parts of their development journey. What happens if the project is not working as planed? What if it all falls down? How to cope with the failure? The hole in which developers can fall into can be very deep. We would like to speak about these situations and want to give tips and best practices on how to survive, physically and mentally.

avatar for Tahsin Avci

Tahsin Avci

Vice-Chairman, Gaming Aid e.V.
Tahsin Avci is vice-chairman of the public charity Gaming-Aid e.V. He graduated from media economics and started his gaming career as a Product Manager at Virgin Interactive before working on marketing campaigns for ATARI, Ubisoft and Universal Pictures. In 2010 Tahsin founded his... Read More →
avatar for Silke Schippmann

Silke Schippmann

Founder, Gesellschaft für Resilienz GbR
While working and advancing in the mental health services, Silke Schippmann studied International Information Management and emphasized on psychology in her minor subject. After finishing her studies she worked as a community and social media manager for the business platform XING... Read More →
avatar for Nicole Willnow

Nicole Willnow

Co-Founder, Trainer, Coach, Gesellschaft für Resilienz GbR
Nicole has an MBA, was working in different departements in old and new economy, is an entrepreneur, is selfemployed since 13 years, and is a projectmanager, trainer and consultant. Five years ago she founded a web platform for eventlocations named Locationpool.de. But her heart project... Read More →

Tuesday August 4, 2015 5:00pm - 5:45pm
Respawn Stage 5 - Classroom