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Respawn - Gathering of Game Developers 2015
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Respawn - Gathering of Game Developers 2015
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Monday
, August 3
10:00am CEST
Artificial Way Systems in 3D Isometric Games like Drakensang – Online
Respawn Stage 5 - Classroom
Florian Busse
12:00pm CEST
Mechanics VS Narrative
Respawn Stage 1
Gunnar Lott • Riad Djemili • Reynald Francois • Martin Ganteföhr • Andreas Suika
2:00pm CEST
Narratification or: How classical storytelling damages your game
Respawn Stage 2
Wolfgang Walk
4:00pm CEST
Dynamic Composition and Storytelling in Video Games
Respawn Stage 2
Chris Solarski
“Growing balls” - transforming an indie studio from Premium to F2P in three games
Respawn Stage 3
Johannes Zirm
Tuesday
, August 4
10:00am CEST
The art and business of storytelling
Respawn Stage 3
Benjamin Feld
11:00am CEST
How To Design Fairer Games IAP
Respawn Stage 2
Oscar Clark
3:00pm CEST
Smart Tutorials: Teaching by design
Respawn Stage 2
Untame
4:00pm CEST
Mobile Devices and Disabled Gamers
Respawn Stage 4
Ian Hamilton
Together we are less alone - Building lovely communities by bringing Local Multiplayer Games to Public Spaces
Respawn Stage 5 - Classroom
Silja Rheingans
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Respawn - Gathering of Game Developers 2015
Europe/Berlin
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Respawn - Gathering of Game Developers 2015
Aug 3
-
4, 2015
Monday
, August 3
Tuesday
, August 4
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Dock One, Cologne, Germany
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Respawn Stage 1
Respawn Stage 2
Respawn Stage 3
Respawn Stage 4
Respawn Stage 5 - Classroom
TBA
xt: Bootshaus
xt: Respawn - Upstairs
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Monday
, August 3
Tuesday
, August 4
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Respawn Stage 1
Respawn Stage 2
Respawn Stage 3
Respawn Stage 4
Respawn Stage 5 - Classroom
TBA
xt: Bootshaus
xt: Respawn - Upstairs
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