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Respawn - Gathering of Game Developers 2015
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Respawn - Gathering of Game Developers 2015
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Monday
, August 3
12:00pm CEST
Mechanics VS Narrative
Respawn Stage 1
Gunnar Lott • Riad Djemili • Reynald Francois • Martin Ganteföhr • Andreas Suika
Cheap MoCap, Object Scanning and game interaction using the Kinect
Respawn Stage 5 - Classroom
Kristina Rothe
3:00pm CEST
Impact of VR on game development
Respawn Stage 2
Lukasz Hacura
5:00pm CEST
Bringing a Comic book to Life: "The Interactive Adventures of Dog Mendonça and Pizzaboy"
Respawn Stage 2
Lucas Gondolo • María Martina Santoro • Santiago R. Villa
Tuesday
, August 4
10:00am CEST
2Dark, how do we get our neo-pixel unique look?
Respawn Stage 1
Thierry Platon
11:00am CEST
First Strike & Cloud Chasers - Walking the Edge of Seriousness and Fun - in co-op with ludicious.ch
Respawn Stage 4
Jeremy Spillmann
12:00pm CEST
Chime after Chime
Respawn Stage 3
Ste Curran
2:00pm CEST
Playful Oasis - An indie collective story
Respawn Stage 3
Philomena Schwab
Post Mortem of Game Deck
Respawn Stage 4
Clemens Hochreiter
Express yourself! A practical guide to get facial animations into your game.
Respawn Stage 5 - Classroom
Fabian Quosdorf
5:00pm CEST
Revolutionary adventures: building a community over 25 years
Respawn Stage 1
Charles Cecil
UX in Game Audio – How to add meaning to your Game Soundscape
Respawn Stage 3
Stefan Randelshofer
Why game makers should be tinkerers at heart
Respawn Stage 4
Mareike Ottrand • Alexander Pieper
Timezone
Respawn - Gathering of Game Developers 2015
Europe/Berlin
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Respawn - Gathering of Game Developers 2015
Aug 3
-
4, 2015
Monday
, August 3
Tuesday
, August 4
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Dock One, Cologne, Germany
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Respawn Stage 1
Respawn Stage 2
Respawn Stage 3
Respawn Stage 4
Respawn Stage 5 - Classroom
TBA
xt: Bootshaus
xt: Respawn - Upstairs
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Monday
, August 3
Tuesday
, August 4
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Respawn Stage 1
Respawn Stage 2
Respawn Stage 3
Respawn Stage 4
Respawn Stage 5 - Classroom
TBA
xt: Bootshaus
xt: Respawn - Upstairs
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