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Respawn - Gathering of Game Developers 2015
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Respawn - Gathering of Game Developers 2015
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Monday
, August 3
10:00am CEST
User Acquisition Basics for Developers
Respawn Stage 4
Thomas Kochan
11:00am CEST
Give me all the monies!: How to ensure you are investable
Respawn Stage 1
Jason Della Rocca
Portugal: Unlocked
Respawn Stage 2
Ricardo Flores
There is no ring to rule them all
Respawn Stage 3
Linda Kerkhoff • Kai Wegner
12:00pm CEST
Building a solid foundation for a game startup
Respawn Stage 3
Vlad Micu
Everyone can make games
Respawn Stage 2
Mark Val
2:00pm CEST
In defense of a suit - Indies and Incubators
Respawn Stage 5 - Classroom
Johan Toresson
The Masterplan - building a 70s heisting simulator with the community
Respawn Stage 1
Jiri Kupiainen
3:00pm CEST
Early Stage Community Development for Competitive Mobile & Indie Games
Respawn Stage 1
David Hiltscher
Games Production - A tale of common sense and best practices
Respawn Stage 3
Dan Olthen
4:00pm CEST
Starting and building your business in the games industry
Respawn Stage 4
Lutz Anderie
What We’ve Learned: Square Enix Collective’s Story So Far
Respawn Stage 1
Phil Elliott
Work vs. Live or Work-Life-Balance for Game Developers?
Respawn Stage 5 - Classroom
Enrico Rappsilber
5:00pm CEST
Analog, Digital, Hybrid. What's coming next?
Respawn Stage 1
Michael Bierhahn • Andre Bürger • Dorothea Martin • Alexander Schumacher • Ralf Siedek • Markus Wiemker
Indie Arena Panel: Crowdfunding - latest experiences
Respawn Stage 3
Andre Bernhardt • Phil Elliott • Marco Rosenberg • Michael Schade • Jan Wagner
Tuesday
, August 4
10:00am CEST
Gamers Love Authenticity - How We Got Ideas from the Real World for a Fictional One.
Respawn Stage 2
Tomas Rawlings
11:00am CEST
How do you pick your game projects as an indie dev... in co-op with Indie Arena
Respawn Stage 3
Vlad Micu • Joost van Dongen • Andreas Heldt • Martin Nerurkar • Johannes Zirm
How to get money for your game - H2020 Intruments
Respawn Stage 5 - Classroom
Markus Hell • Stephanie Lang
Slow-cooking games with talent from your community
Respawn Stage 1
Dan Tabar
How To Design Fairer Games IAP
Respawn Stage 2
Oscar Clark
12:00pm CEST
Spotlight GAME: German game developers amongst the risk of insolvency and publisher-dependence.
Respawn Stage 1
Linda Breitlauch • Carsten Fichtelmann • Florian Stadlbauer
Chime after Chime
Respawn Stage 3
Ste Curran
2:00pm CEST
Bringing X-Mercs to life - lessons learnt from making a hardcore 3D mobile strategy game with Unity
Respawn Stage 2
Oleg Pridiuk
3:00pm CEST
How the business strategy has an impact on recruiting needs
Respawn Stage 4
Hendrik Klindworth
Experiences in Early Access
Respawn Stage 1
Jason Della Rocca • Yves Bordeleau • Riad Djemili • Jiri Kupiainen
4:00pm CEST
Angry Birds Epic Post Mortem – Life after launch
Respawn Stage 2
Ellen Lyse Einarsen
Indie means Independent
Respawn Stage 3
Jon Hare
Mobile Devices and Disabled Gamers
Respawn Stage 4
Ian Hamilton
Keep your game alive: the business and development behind still expanding Awesomenauts years after release
Respawn Stage 1
Joost van Dongen
5:00pm CEST
Fast Forward Africa - A Digital Movement moderated by Thorsten S. Wiedemann, Founder and Artistic Director of A MAZE.
Respawn Stage 2
Thorsten S. Wiedemann • Adebayo Adegbembo • Kaggia Andrew • Binta Coudy • Nick Hall • Bayo Puddicombe
Timezone
Respawn - Gathering of Game Developers 2015
Europe/Berlin
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Respawn - Gathering of Game Developers 2015
Aug 3
-
4, 2015
Monday
, August 3
Tuesday
, August 4
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Dock One, Cologne, Germany
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Respawn Stage 1
Respawn Stage 2
Respawn Stage 3
Respawn Stage 4
Respawn Stage 5 - Classroom
TBA
xt: Bootshaus
xt: Respawn - Upstairs
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Respawn Stage 5 - Classroom
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