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Respawn - Gathering of Game Developers 2015
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Respawn - Gathering of Game Developers 2015
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Monday
, August 3
10:00am CEST
Artificial Way Systems in 3D Isometric Games like Drakensang – Online
Respawn Stage 5 - Classroom
Florian Busse
11:00am CEST
Indie Dev Survival Guide
Respawn Stage 4
Raul Portales
12:00pm CEST
Cheap MoCap, Object Scanning and game interaction using the Kinect
Respawn Stage 5 - Classroom
Kristina Rothe
2:00pm CEST
A decade of game development – how technology evolved within our ever-changing environment
Respawn Stage 3
Andreas Katzig
Advanced level of development in the cloud, with post mortems of launching games for Linkin Park and Paris Hilton.
Respawn Stage 4
Michalina Kiera • Jendrik Pösche
3:00pm CEST
Impact of VR on game development
Respawn Stage 2
Lukasz Hacura
Why Game Developers should never write Game Code
Respawn Stage 4
Jendrik Johannes
5:00pm CEST
How much fun&money is there in rapid Html5 game development?
Respawn Stage 4
Robert Podgorski
Tuesday
, August 4
12:00pm CEST
Firebase, the scalable database in the cloud
Respawn Stage 5 - Classroom
Jens Kühlers
2:00pm CEST
Post Mortem of Game Deck
Respawn Stage 4
Clemens Hochreiter
4:00pm CEST
Keep your game alive: the business and development behind still expanding Awesomenauts years after release
Respawn Stage 1
Joost van Dongen
Timezone
Respawn - Gathering of Game Developers 2015
Europe/Berlin
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Respawn - Gathering of Game Developers 2015
Aug 3
-
4, 2015
Monday
, August 3
Tuesday
, August 4
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Dock One, Cologne, Germany
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Respawn Stage 1
Respawn Stage 2
Respawn Stage 3
Respawn Stage 4
Respawn Stage 5 - Classroom
TBA
xt: Bootshaus
xt: Respawn - Upstairs
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Damiano Weidenhausen
Martin Nerurkar
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Heike Meyer-Doering
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Martin Lorber
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Thorsten S. Wiedemann
Roger ter Heide
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