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Respawn - Gathering of Game Developers 2015
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Respawn - Gathering of Game Developers 2015
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Stage:
Respawn Stage 5 - Classroom
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Monday
, August 3
10:00am CEST
Artificial Way Systems in 3D Isometric Games like Drakensang – Online
Respawn Stage 5 - Classroom
Florian Busse
12:00pm CEST
Cheap MoCap, Object Scanning and game interaction using the Kinect
Respawn Stage 5 - Classroom
Kristina Rothe
2:00pm CEST
In defense of a suit - Indies and Incubators
Respawn Stage 5 - Classroom
Johan Toresson
3:00pm CEST
Designing games, play or motivation?
Respawn Stage 5 - Classroom
Ellis bartholomeus
4:00pm CEST
Work vs. Live or Work-Life-Balance for Game Developers?
Respawn Stage 5 - Classroom
Enrico Rappsilber
Tuesday
, August 4
11:00am CEST
How to get money for your game - H2020 Intruments
Respawn Stage 5 - Classroom
Markus Hell • Stephanie Lang
12:00pm CEST
Firebase, the scalable database in the cloud
Respawn Stage 5 - Classroom
Jens Kühlers
2:00pm CEST
Express yourself! A practical guide to get facial animations into your game.
Respawn Stage 5 - Classroom
Fabian Quosdorf
4:00pm CEST
Together we are less alone - Building lovely communities by bringing Local Multiplayer Games to Public Spaces
Respawn Stage 5 - Classroom
Silja Rheingans
5:00pm CEST
Gaming-Aid e.V.: The power of resilience
Respawn Stage 5 - Classroom
Tahsin Avci • Silke Schippmann • Nicole Willnow
Timezone
Respawn - Gathering of Game Developers 2015
Europe/Berlin
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Respawn - Gathering of Game Developers 2015
Aug 3
-
4, 2015
Monday
, August 3
Tuesday
, August 4
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Dock One, Cologne, Germany
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Respawn Stage 1
Respawn Stage 2
Respawn Stage 3
Respawn Stage 4
Respawn Stage 5 - Classroom
TBA
xt: Bootshaus
xt: Respawn - Upstairs
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Ruth Lemmen
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ML
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