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Respawn - Gathering of Game Developers 2015
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Respawn - Gathering of Game Developers 2015
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Monday
, August 3
Respawn Stage 1
9:00am •
Registration
11:00am •
Give me all the monies!: How to ensure you are investable
12:00pm •
Mechanics VS Narrative
1:00pm •
Lunch
2:00pm •
The Masterplan - building a 70s heisting simulator with the community
3:00pm •
Early Stage Community Development for Competitive Mobile & Indie Games
4:00pm •
What We’ve Learned: Square Enix Collective’s Story So Far
5:00pm •
Analog, Digital, Hybrid. What's coming next?
Respawn Stage 2
10:00am •
Warlocks vs Shadows - a Kickstarter challenge
11:00am •
Portugal: Unlocked
12:00pm •
Everyone can make games
1:00pm •
Welcome Words to Respawn 2015
2:00pm •
Narratification or: How classical storytelling damages your game
3:00pm •
Impact of VR on game development
4:00pm •
Dynamic Composition and Storytelling in Video Games
5:00pm •
Bringing a Comic book to Life: "The Interactive Adventures of Dog Mendonça and Pizzaboy"
Respawn Stage 3
10:00am •
Why #INeedDiverseGames – brainstorming about diversity in the games industry
11:00am •
There is no ring to rule them all
12:00pm •
Building a solid foundation for a game startup
2:00pm •
A decade of game development – how technology evolved within our ever-changing environment
3:00pm •
Games Production - A tale of common sense and best practices
4:00pm •
“Growing balls” - transforming an indie studio from Premium to F2P in three games
5:00pm •
Indie Arena Panel: Crowdfunding - latest experiences
Respawn Stage 4
10:00am •
User Acquisition Basics for Developers
11:00am •
Indie Dev Survival Guide
2:00pm •
Advanced level of development in the cloud, with post mortems of launching games for Linkin Park and Paris Hilton.
3:00pm •
Why Game Developers should never write Game Code
4:00pm •
Starting and building your business in the games industry
5:00pm •
How much fun&money is there in rapid Html5 game development?
Respawn Stage 5 - Classroom
10:00am •
Artificial Way Systems in 3D Isometric Games like Drakensang – Online
12:00pm •
Cheap MoCap, Object Scanning and game interaction using the Kinect
2:00pm •
In defense of a suit - Indies and Incubators
3:00pm •
Designing games, play or motivation?
4:00pm •
Work vs. Live or Work-Life-Balance for Game Developers?
TBA
5:00pm •
Party Warm-Up Cocktail by InnoGames
xt: Bootshaus
8:00pm •
GDC Europe and Respawn Party sponsored by GREE
xt: Respawn - Upstairs
6:00pm •
VIP and Speaker Reception
Tuesday
, August 4
Respawn Stage 1
9:00am •
Registration
10:00am •
2Dark, how do we get our neo-pixel unique look?
11:00am •
Slow-cooking games with talent from your community
12:00pm •
Spotlight GAME: German game developers amongst the risk of insolvency and publisher-dependence.
1:00pm •
Lunch
2:00pm •
What comes after mobile ? - The future of the mobile gaming ecosystem
3:00pm •
Experiences in Early Access
4:00pm •
Games/Bavaria Beer Reception
4:00pm •
Keep your game alive: the business and development behind still expanding Awesomenauts years after release
5:00pm •
Revolutionary adventures: building a community over 25 years
6:00pm •
Barbecue Party at Respawn 2015
Respawn Stage 2
10:00am •
Gamers Love Authenticity - How We Got Ideas from the Real World for a Fictional One.
11:00am •
How To Design Fairer Games IAP
12:00pm •
Examining player expectations and experience after releasing Team Indie!
2:00pm •
Bringing X-Mercs to life - lessons learnt from making a hardcore 3D mobile strategy game with Unity
3:00pm •
Smart Tutorials: Teaching by design
4:00pm •
Angry Birds Epic Post Mortem – Life after launch
5:00pm •
Fast Forward Africa - A Digital Movement moderated by Thorsten S. Wiedemann, Founder and Artistic Director of A MAZE.
Respawn Stage 3
10:00am •
The art and business of storytelling
11:00am •
How do you pick your game projects as an indie dev... in co-op with Indie Arena
12:00pm •
Chime after Chime
2:00pm •
Playful Oasis - An indie collective story
3:00pm •
Power Play: A Quick Guide to Ruining the Information Flow
4:00pm •
Indie means Independent
5:00pm •
UX in Game Audio – How to add meaning to your Game Soundscape
Respawn Stage 4
10:00am •
Legal Basics for Devs
11:00am •
First Strike & Cloud Chasers - Walking the Edge of Seriousness and Fun - in co-op with ludicious.ch
12:00pm •
How Indie is your Engine?
2:00pm •
Post Mortem of Game Deck
3:00pm •
How the business strategy has an impact on recruiting needs
4:00pm •
Mobile Devices and Disabled Gamers
5:00pm •
Why game makers should be tinkerers at heart
Respawn Stage 5 - Classroom
11:00am •
How to get money for your game - H2020 Intruments
12:00pm •
Firebase, the scalable database in the cloud
2:00pm •
Express yourself! A practical guide to get facial animations into your game.
4:00pm •
Together we are less alone - Building lovely communities by bringing Local Multiplayer Games to Public Spaces
5:00pm •
Gaming-Aid e.V.: The power of resilience
Timezone
Respawn - Gathering of Game Developers 2015
Europe/Berlin
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Respawn - Gathering of Game Developers 2015
Aug 3
-
4, 2015
Monday
, August 3
Tuesday
, August 4
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Dock One, Cologne, Germany
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Respawn Stage 1
Respawn Stage 2
Respawn Stage 3
Respawn Stage 4
Respawn Stage 5 - Classroom
TBA
xt: Bootshaus
xt: Respawn - Upstairs
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Thorsten S. Wiedemann
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Monday
, August 3
Tuesday
, August 4
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Respawn Stage 1
Respawn Stage 2
Respawn Stage 3
Respawn Stage 4
Respawn Stage 5 - Classroom
TBA
xt: Bootshaus
xt: Respawn - Upstairs
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Biz and Production
Communications
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Culture
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